Deadly City Survival: It plays like The House of the Dead


If you like flash games and Sega’s The House of the Dead series, then Deadly City Survival is your type of game. It’s flash-based arcade survival horror shooter with a gritty setting similar to The House of the Dead 2 with the same gameplay features. Playing this game will feel like your playing an actual HOTD. The game also has a branching path system as well for you to choose your own path similar to The House of the Dead 3 & 4. I will provide a link to the game here for you guys to try the game out yourselves and share your thoughts on it.

Source: Agame.com

The Website of the Dead is now a part of the SegaBits Partner Network

I am happy to announce that The Website of the Dead will be part of the SEGABits Partner Network. SEGABits is one of the fastest growing SEGA sites on the internet that covers news about everything Sega related. It’s a awesome site if you want to see some news on Sega upcoming games, listen to both their “Swinging Report Show” and “Sonic Talk” podcast, view game reviews by watching “My Life with SEGA” and many other cool content on their site.

As you can see, we merged our forums with SEGABits in order to grow the community of Sega fans even further.

The Website of the Dead forums by clicking the link. You can join and discuss the HOTD games with fans in the community.

Sonic & All-Stars Racing Transformed Rating with Animated Blood


Sonic & All-Stars Racing Transformed has finally been rated by ESRB with “Animated Blood” Looks like we’re getting some House of the Dead love. This could also mean that the “creatures” will go back in their original form unlike the previous game. Who’s up for a Goldman Building Track?

Thanks to Barry the Nomad for the tip.

Source: Sonic & All-Stars Racing Transformed Product Page

Website of the Dead’s Exclusive Interview with Takashi Oda

Here is our interview with the director of The House of the Dead series, Takashi Oda. Thank you fans for submitting your questions to the man that brought this series to life.

1. It’s an honor to speak with the man who directs one of SEGA’s greatest arcade franchises, The House of the Dead. Tell me, how did you apply at SEGA and how long have you worked for the company?

I’ve been working at SEGA for 20 years. A friend of mine at university entered SEGA one year earlier than me, and he told me that SEGA was interesting, so I applied the following year.

2. What is your position within SEGA? Have you worked on any other titles other than The House of the Dead?

I work as a director creating games. Other than The House of the Dead, I have worked on mostly arcade shooters like “Vampire Night” and “Rambo”. I have also worked on “Motor Raid”, “BRAVE FIRE FIGHTERS.”, and “Harley-Davidson: King of the Road”.

3. What has The House of the Dead been influenced by?

One of the things that has influenced The House of the Dead is the film “Seven”. I saw it in the theater when we were creating The House of the Dead 1, and it was incredibly memorable. I think it had some effect on the game. Even when I watch it now, the atmosphere and the visual presentation still impresses me.

4. While directing the House of the Dead games, how did you come up with ideas for the characters, creatures, bosses, settings, etc? (motives, tarot cards and such)

The main characters of the game are the creatures and bosses, so we prioritized visual individuality for them. On the other hand, the player characters are created to be more general characters. The world is designed to be realistic, so the player thinks that the events in the game could happen.

5. I’ve heard that you don’t like to call your creatures “zombies”. Why is that?

The creatures in the games are copied and created. We wanted to differentiate them from the basic zombie formula where you get bitten by a zombie, and turn into a zombie. Because of this, we use the term “creature” instead.

6. A game guide from Japan says that before the game was called The House of the Dead, it was supposed to be a paranormal ghost game of some sort and Sophie a villain. Is this true?

In the initial game design document, the game’s environment was pretty close to what it is now. There were ideas to try a world where you face ghosts, but a game where you fight against phenomena that you can’t see was never an option. There was an idea to make Sophie a boss in the sequel, but that plot was deleted early in the planning phase.

7. Did Sophie survive during the 1998 Curien Mansion case, and is she the mother of Lisa Rogan?

Sophie did survive, and she is the mother of Lisa Rogan in The House of the Dead 3.

8. Who’s your favorite boss in the series?

My favorite boss is “Strength” from The House of the Dead 2. I think we were able to express the fear of being chased and facing unpredictable attacks.

9. After 16 years of the first game’s release, many fans have been wondering this – what does AMS stand for?

The development team asked me this, too. I told them that if we ever create a game based on a time before The House of the Dead 1, I would like to explain how AMS started.

10. G seems to appear in more House of the Dead games than any other character within the series. What purpose does he serve in the story, and what does his name stand for?

He appears in many of the games, but his frequent appearances are not necessarily intentional. If we ever created a game based on a time before The House of the Dead 1, the reason he is called “G” would be an important part of that game.

11. Whatever happened to the other characters from The House of the Dead series who only had appearances in few games, like Gary Stewart, Harry, Amy, Kate, Daniel, Lisa and Thomas Rogan? Will we ever see them again?

If we ever created a new game, I would like characters from the past to appear again so you can see what happened to each character, and how they’ve changed.

12. Were you involved with the writing for The House of the Dead Overkill in anyway? I’ve heard G told Issac Washington not to use the “Z” word. I was wondering if you were involved with that line?

I was not part of creation of the game, but I gave some advice about the story, and shared some rules of the House of the Dead franchise.

13. Will we ever see any returning bosses in a future House of the Dead game? I would love to see Hangedman or Judgement come back.

If we develop a sequel, these bosses may come back.

14. Fans have been speculating this theory since the release of III and 4. In one of the endings, there is this old mysterious man who limps on his right leg and picks some sort of container that Curien had and tells Goldman that he’s “soft” towards humans. Is he someone we know from previous titles or a entirely new character?

He was in both The House of the Dead 3 and 4. If we ever develop a sequel, the story would be based around this character.

And there you have it folks. Special Thanks to Kellie Parker, who worked very dillgently to get in contact with one of the creators of The House of the Dead. Also judging from the words of Oda-san, we may see another sequel and maybe several prequels to The House of the Dead games. The more the merrier I say.

The House of the Dead 2 ranked on the 28th spot in Game Informer’s Top 30 Co-Op Games of All Time.


Sorry for the late update with school going on and stuff. In this month’s latest issue of Game Informer “The Co-Op Issue”, Gameinformer ranks The House of the Dead 2 #28 of the top 30 Co-Op Games of All Time. As a fan of the House of the Dead series, I am happy to see that the game has received this spot. Why wouldn’t The House of the Dead 2 be listed as of the top co-op games of all time. My reasons are

– Fast paced arcade gameplay
– Shooting zombies and everything around you
– Humorous voice acting
– One of the Dreamcasts best selling games
– Bringing a friend to enjoy a game with you
– Goldman & his gnome theory

Here’s what Game Informer has to say about the game.

“On-rails light-gun shooters have been a staple of the arcade. Teaming up with a partner in The House of the Dead 2 was like going to the firing range, except without the need to wear those gigantic noise-dampening earmuffs. Even our Mortal Kombat childhoods, The House of the Dead 2 still delivered a startlingly violent cooperative tour through a monster-ravaged Venice. One gun simply wasn’t enough.”

Makes me want to go to Dave & Busters again and play some HOTD2.

Vampire Hunter Profile: Albert


Like his companion Michel, Albert’s background and age are unknown. And, like his fellow hunter, Albert has a cool and collected attitude to his fear – he will not allow himself to be intimidated by the vampire hordes. Careful in thought, each of Albert’s actions is thoughtfully calculated. He too has a highly tuned sixth sense regarding the enemy: “I can feel you… I can sense you… I will grant your wish… Your wish for death!”

Appearances: Vampire Night

Vampire Hunter Profile: Michel

No one knows how old the enigmatic Michel is – his steely gaze and strong demeanour betray nothing. With hand melded to gun, Michel stalks the enemy with silent determination – hunting the vampire is at the core of his identity. But while little is known of his origins, the people entrust themselves to his pledge: “The ages of vampires has come to an end! I shall banish you all to the depths of hell!”

Appearances: Vampire Night

Vampire Night


Vampire Night
Developer: Sega WOW (AM1)
Publishers: Namco and Sega
Platforms: Arcade, PS2
Release Date: 2000 (Arcade), 2001 (PS2)

Vampire Night is a on-rail arcade shooter developed by the same people that brought us The House of the Dead series, Sega WOW Entertainment and published by Namco, makers of the Time Crisis games.. The game features a lot of gameplay mechanics used in later House of the Dead games such as the boss cancel gauge and sounds. The game starts out with two vampire hunters, Michel and Albert, as they journey together to destroy Sir Vampire and his vampire army. Along the way, they are accompanied by a young girl named Caroline after saving her from vampires in her village. The two vampire hunters represents light, while the vampires represents dark. My question is, who shall live and who shall die?

Story
From the manual
Deep within the earth shall they slumber.
Silently, they will wait in the darkness.
After three long centuries of sleep, the awakening will come.
Then there shall be heard a great cry throughout the land.
When the undead walk, none shall rest, and none shall sleep, except in death.

Two shall come to vanquish the immortal one.
Only they can bring an end to the bloodshed, for only those who know their
enemy have the power to destroy their enemy.

It is the fate of light and shadow…
WHO SHALL LIVE AND WHO SHALL DIE…

It will be a VAMPIRE NIGHT.

Website’s story
Throughout time, a dark force has lain dormant, waiting to upset mankind’s peace and prosperity. For each sunlight hour, a blacker time must come, and for each century of harmony, a period of terror will ensue. And the driving force behind this horror is the Vampire…

Empowered by his long sleep, the Vampire stalks villages, destroys homes and feeds his spirit on human blood. While lesser men take flight, the Hunters know that evil must be confronted, and their combined strength must defeat the curse of the undead. But as the dawn rises, will the true identity of the Vampire Hunters be revealed? Could it be that they are made of the same flesh and blood as those that they hunt? Follow the map, join the battle and pray that you will survive the journey… Let us settle this once and for all…..’

Characters
Michel
Albert
Caroline
Count Auguste aka Sir Vampire

Bosses
Bathe’lemy the Knight
Guillaume the Genius
Raoul the Dark Mind
Diane the Queen of Ice
Auguste the Vampire

Screenshots

Misc
*coming soon*

Trivia/Facts
*Vampire Night was developed by Sega WOW Entertainment (AM1) who are known for the House of the Dead series.
*The game also plays very similar to the House of the Dead games as players must rescue civilians from creatures, canceling bosses attacks, and the infamous voice acting.

The Website of the Dead’s interview with Steve “S0L” Lycett


Thank you for all of your questions fans of the dead. This is a present from me to you… Website of the Dead interviews Steve Lycett, producer of the upcoming Sega crossover game, Sonic & All-Stars Racing: Transformed!

1.What is your position within Sumo Digital and may I ask, how long have you’ve been working in the gaming industry?
Steve – Hello there! I’m Steve Lycett and I’m Executive Producer at SUMO. I’m one of the many people working on Sonic & All-Stars Racing Transformed. I’ve been at SUMO since 2003, pretty much since it started! Before that I worked at Gremlin Interactive since 1997, though it had a short stint of being Infogrames Sheffield House for a while! I guess that means I’m coming up for 15 years! Ouch!

2.How were you and Sumo Digital approached by Sega with making their famous titles?
Steve- Well, we’ve been working with SEGA since we did the Xbox conversion of OutRun2. Most people remember us for at least that! Over the years we’ve worked on many SEGA titles, so Virtua Tennis World Tour, OutRun2006, Virtua Tennis 3, SEGA SuperStars Tennis and Sonic & SEGA All-Stars Racing. Plus digital titles like OutRun Online Arcade and SEGA Rally Online Arcade. You can say we’ve been busy!
Each time we’ve worked on a new SEGA game they get bigger, bolder and more ambitious. This time is no exception! Land, air and sea and transforming vehicles? We must be mad!

3.I’ve heard that you’ve worked with producers of Sega’s well known franchises, how was the experience for you to meet people who made Sega, you know, SEGA?
Steve – One of the great things about the All-Star series is we get to work directly with the creators of the original games. Given I grew up playing many of those games it’s a bit strange when you’re in Japan sitting in an office with people who made those games which sit so strongly in your memory! So you have to pinch yourselves sometimes! We get great support and in more than a few cases we find out all manner of interesting background facts about those games, plus a vision of if they were to remake them today, what they’d be like. We try and take all this onboard and bring it into our games. Hopefully fans can recognise that passion and they get the feeling that when we reference a classic SEGA title the experiences feels authentic!

4.Seems like Dr. Curien’s legacy still lives on within the Sega Superstars/All-Stars series, may I ask what is your favorite House of the Dead title and your moments with that game?
Steve – Yep! We see House of the Dead as being one of SEGA’s iconic IP’s and so it’s always high on our must includes. Maybe this time too!
For me I played the original first in the arcade, then again when I got my SEGA Saturn. I’ve always loved how it blends elements of classic horror, with tight arcade game play. When I got my Xbox, House of the Dead 3 was one of the very first games I picked up too.
My favourite probably is House of the Dead 2 as it took what was there from the first game and really made it bigger and better. Plus it helped I could play it at home on my Dreamcast with a Dreamcast Gun! It also rounded the story out more. That’s not to say I don’t like the others, it’s like picking your favourite child though!
I have a very soft spot for House of the Dead EX. I just love the tongue in cheek nature of the game, it’s really really playful J

5.The House of the Dead is filled with not only mad experimental creatures, but a secret governmental agency called “AMS”. Fans of the series expected a certain AMS agent to represent HotD in the first ASR, but we’ve gotten a lovely zombie couple (Zobio & Zobiko) from the spinoff title, Loving Deads: The House of the Dead EX. What made you and the team pick the lovely duo than the dogs of the AMS?
Steve – Really, this was more to do with the age rating and cartoony nature of ASR! Especially since we really couldn’t do something as extreme as House of the Dead Overkill. We’d have an 18 rating!
We’d been across to Japan to talk to the House of the Dead team and whilst we were there we saw a work-in-progress version of the game, and it was immediate that we’d take Zobio and Zobiko as characters and then take the look and style to become the three House of the Dead tracks, it just fit into our hyper realistic cartoon ethos.
That’s not to say we didn’t try and include some series staples like Zombie Bob, Zombie Dave and other characters, just we had to keep the right side of the PEGI and ESRB ratings!

6. Who’s your favorite AMS agent from the entire series?
Steve – Well for me it has to be G. What does G stand for? Gary? Garth? Gwilym? It’s hard to say. But he keeps a cool head regardless of the situation – and if you were going into danger, you’d want G by your side!

7. Zobio has a mouth full of words, but Zobiko was awfully silent. Did she have any voice clips early in development of Sonic and Sega All-Stars Racing? (She has a lovely voice in EX)
Steve – Well, when we were making ASR, they were very much still making House of the Dead EX! So we only got Zobio’s English VO very late in the day, and whilst we had Zobiko’s Japanese voice, it didn’t really make sense to have one character speaking one language and the other speaking another. So rather than make it all weird, we kept to just Zobio speaking.

8. Were there any other characters that you would have liked to include in previous Superstars/All-Stars titles?
Steve – From House of the Dead? I’ve always wanted to get more of the boss creatures into a stage somehow, though this can be difficult as unless they’re mobile it’d be blink and you’ll miss them as you race by! There’s such a rich selection of cool enemy designs that’d be great for this. Again though we have to keep an eye on the age rating, some of them would properly terrify kids!

9. Now on to Sonic & All-Stars Racing Transformed, when did the production officially started?
Steve – We’ve been working on this game now since 2010. We had to do quite a lengthy pre-production though to get all the gameplay elements figured out so that the transforms feel natural and that each of the land, sea and air handling are all as equally good. That’s actually quite a difficult thing to do, as we’re basically making three games in one! Hopefully when it’s released though people will feel that the play is seamless and feels effortless, but it’s taken quite a while to figure that out!

10. Was the gameplay of Transformed influenced by Sega’s past arcade titles? (Daytona USA, Outrun, Afterburner, Wing War, Waverunner)
Steve – Yes, very much so. Our driving yardstick has always been OutRun, I think that shows in the long sweeping drifts and tight handling, we’re more akin to a racing game than being a Kart racer. Air has heavily been influenced by AfterBurner, though we’ve added a whole flavour of our own with stunts, rolls, flips and of course the weapon combat.
Water… Well here we’ve looked at games like Waverunner, but also games like Wave Race and Hydro Thunder. We want that arcade feel to it as if it is SEGA, but I think we’ve broke a bit of new ground there purely as the water we have is very dynamic. We really can go to town with big waves and huge drops, so I think players will really enjoy this.

11. It was stated that Sonic & All-Stars Racing Transformed was also made by the influence of the Dreamcast era, if so will we be able to see a brand new House of the Dead track? I heard that a businessman owns a 50 floor building near Point A0063. From up top you can see someone or something has taken over the city)
Steve – You know, we always get accused of paying special attention to the Dreamcast era! Really I don’t think that’s the case, and Transformed I think will prove we’ve got a special love for all era’s of SEGA.
We might have something in the new game based on House of the Dead – but you’ll have to wait and see!

12. Last question, did you suffer like G did while making this game?
Steve – I’m still not quite sure quite how G suffered, but we always pour our hearts and souls into the game, and well, sometimes that involves some late nights and weekends. Next time I see G I’ll ask how much he suffered and we’ll compare notes and get back to you!

Will we see Zobio & Zobiko again, will Goldman Building be represented as a track this time around, and who will protect the LOFY cycle with Goldman dead? Looks like we’ll have to wait and see when Sonic & All-Stars Racing Transformed releases this Fall.

Zombie Revenge


Zombie Revenge
Developer: AM1 with support from Data East
Platforms: Arcade (NAOMI), Dreamcast, PS2 (Canceled)
Release Date: 1999

Zombie Revenge is a beat’em up title by Sega Corporation and is a spinoff to The House of the Dead series. Once you’ve played the game for a bit, you’ll see what I mean. Players must battle their way through zombies not only with guns but with their bare knuckle, chain guns, laser guns. The Dreamcast version has new modes such as Vs. Boss, Fighting Mode and Original Mode that features Normal, Gun, and Bare Knuckle Mode. This version also ulizizes the VMU (Visual Memory Unit) with unique features like training your own zombie for Fighting Mode with items obtained from Original Mode. Three AMS agents are sent to Woodside City to stop the evil Zed from releasing the virus to turn all humans into zombies. Don’t forget, if your surrounded by tons of zombies, Marco will help you with his trusty rope.

Story
Arcade
In a top-secret military research facility, UDS (United States Defensive Specialists) developed the ultimate warrior. This warrior requires no sleep, consumes no food and possess unnatural strength and agility. Some call them the undead but you know them to be synthetically engineered Zombies. A radical ban of terrorist located and overtook the research installation killing all those that got in their way. They have since amassed an army of Zombies and set them loose in the city. You and two other special agents must locate and neutralize these Zombies before they escape the city and inflict their terror throughout the country. For your sake, I hope you don’t run out of bullets.
Dreamcast
The time is the present.
A city has been suddenly filled
with the souls of the dead.
A GOVERNMENT TOP SECRET PLAN
U.D.S. Undead Soldier
It was a top-secret plan to utilize the dead
for military purposes. Just before it
was ready for operation all was thrown
into darkness by someone unknown.
A year later the city had become
the home of the dead.
Who?
Why?
The only thing certain is that the world’s fate
is in the hands of 3 agents.

Characters
Stick Breitling
Linda Rotta
Rikiya Busujima
Zed
Yoko
Marco Cloud
Episodes

Bosses
UDS-03
Varm Hedlin & Shell Hedlin
UDS-05
UDS-02
UDS-07-Nikelle
UDS-06B
UDS-7P II 00 & UDS-7P II-01
UDS-03-Neclien
UDS-04C
Zed
Black Magician Type 01

Screenshots

Trivia/Facts
*coming soon*