The Second Chapter ~ Revenge

“This is as far as you go, I’ll finish you here!”

With revenge on Dr. Curien in mind, Rogan and G proceed further into the mansion filled with atrocious creatures. The story truly begins when the agents fight against a slither monster that will not allow them to enter into the deepest part of the mansion in order to achieve Rogan’s personal grudge.

Creatures

Boss: HangedMan type 041

HP:800 Weakness: The Body

Dr. Curien’s imaginative use of the Bioreactor seems to know no bounds. The Hangedman is thought to be a unique bat/human hybrid as evidence by its wingspan, nocturnal dwelling and hyper sonic navigational abilities. AMS Intelligence Division have observed the Hangedman during night flights and noted a “cloud of vampire bats” shrouding this monster. Its weak point is the whole body other than the wings, but even if you play alone, you can not cancel the attack unless you fire several shots. Like normal enemies, you can get high points by shooting its head.

High Score Guide

Introduction The First Chapter
Tragedy
The Second Chapter
Revenge
The Third Chapter
Truth
The Final Chapter
The house of the dead
Alternate High
Scoring Paths
Special Thanks
AIM DESCRIPTION






Scene: [01:00:02]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  21800/22920
Bonus:

Notes:
Just as the scene begins a Bentley will throw an oil drum right at you.  Play it safe by taking 4 shots to the oil drum then 2 shots to the head.  Do note that its head will be a bit lower if it starts to run at you.
    

Scene: [01:00:03]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  22000/23120
Bonus:

Notes:
Nothing fancy here.
    

Scene: [01:00:04]
Difficulty: B
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  22320/23440
Bonus:

Notes:
Take note of which arm Cyril attacks with and shoot it quickly.  While stunned, you'll be able to get a couple of quick shots to the head.
    


Scene: [01:01:01]
Difficulty: A
Number of Creatures: 4
Number of Headshots: 0/0
Scene Score:        0/  320
Running Score:  22320/23760
Bonus:

Notes:
As you pace over the bridge you'll see an elevator arrow to the right of the double doors.  Shoot it an odd number of times, preferably once, so that you take the route going down.  If you missed it here then you'll have one quick shot at it again after a couple of scenes.








As you turn left you'll see 4 creatures off in the distance.  No headshots for these so do your best to grab any of them.  I tend to only aim for the ones labeled [1] and [3] with two shots each but it's definitely possible to get all four.
    


Scene: [01:01:03]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  22720/24160
Bonus:

Notes:
You'll face the double doors again and two Rubins will fall from the sky.  Shoot the first one anywhere but the head and then take out the second one with a headshot mid-air.  Once the first Rubin lands it'll either do a backflip or it'll charge at you.  If it does a backflip then wait until it does a complete flip and then tag it while its head is facing down.  If it charges at you then wait until it leaps and then take a couple shots at the upper part of the screen [1] or [2] to guarantee a headshot.  This is will be a common strat for a lot of the creatures later on in the game.
    

Scene: [01:11:01]
Difficulty: B
Number of Creatures: 4
Number of Headshots: 0/0
Scene Score:      240/  320
Running Score:  22960/24480
Bonus:

Notes:
As you turn right you'll see 4 more creatures down below.  No headshots for these either but they're in reasonable range to tag 3 or more.
    

Scene: [01:11:01]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  23160/24680
Bonus:

Notes:
One will pop up as you turn back to your left.  Sometimes I forget about this guy because I'm worried about the next scene.
    

Scene: [01:11:02]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  23560/25080
Bonus:

Notes:
Nail (the center one) will attack fast in this scene so just as you land and turn right aim towards the center and give it a good 4 shots or more for good measure even though it only takes one (trust me, you don't want to take an early hit) Then take out Sam with one more shot.
    

Scene: [01:11:03]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 4/4
Scene Score:      640/  640
Running Score:  24200/25720
Bonus:

Notes:
Bentley's will always lean forward while they run so don't aim above their shoulders.  The proper location is shoulder height for the first shot and then above the shoulders for the second shot while they're recovering.  I tend to take a quick shot on the right one first, then 2 shots on the left one, and then back to the right for the final shot.
    

Scene: [01:11:04]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 2/2
Scene Score:      480/  480
Running Score:  24680/26200
Bonus:

Notes:
As you make your way in two bats will charge at you straight away [1] and [2].  Next deal with Samson with the typical AHH strat.
    

Scene: [01:11:05]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  25000/26520
Bonus:

Notes:
When you turn right this Samson will do a fake attack for a split second (to block any quick shots) and then pull its arms up again momentarily.  Use this small opportunity to take the AHH.
    

Scene: [01:12:02]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  25400/26920
Bonus:

Notes:
As you enter the kitchen you'll turn left and the walk-in fridge door will burst open with two Nail's storming out craving fresh flesh as they've already eaten up both of the hanging Sam's (which btw don't give extra points).  Take out the right one then left, one shot each.
    

Scene: [01:12:03]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/4
Scene Score:      400/  640
Running Score:  25800/27560
Bonus:

Notes:
As you make your way out of the kitchen the wall to your left will come crashing down and send you flying to the ground.  From this vantage point you'll see a Gilmore (the fellow that has a huge sledgehammer resembling Usopp's 5t hammer) and a Bentley in the back.  I like to take one shot on Gilmore first, then take out Bentley, then a final shot on Gilmore.  Otherwise, take out Gilmore first with two shots, then Bentley.
    

Scene: [01:12:04]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:     1100/ 1100
Running Score:  26900/28660
Bonus: 400 (Researcher) +
       300 (Max Life Bonus)

Notes:
You'll need to get through this scene quickly otherwise the researcher will get attacked by a Nail in the back.  As the door opens, quickly take care of the one in your face (take more than one shot if you have to just to be safe) and then take out the one creeping up on the lady researcher on the table.
    

Scene: [01:12:05]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  27300/29060
Bonus:

Notes:
This scene can get hectic just like all the previous times when where there are a pair of Cyril's.  Take out the left one first then the right.  A heed of caution, if you miss the kills then be ready for a hatchet frenzy. Take note of which hand the hatchets will be thrwon from (because they'll be coming in hot) and gun those down before trying at the headshots again.
    

Scene: [01:12:06]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  27500/29260
Bonus:

Notes:
An easy 1 shotter.
    

Dagger Attack

Backflip

Charge Attack

Scene: [01:12:07]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  27900/29660
Bonus:

Notes:
Shortly after that you'll see 2 Drakes hanging upside down from the ceiling.  These guys are a bit different than Rubin as they will throw daggers at you.  Also, don't shoot their head off until after they land because you won't guarantee yourself the 80 kill points if you take the headshots early and then take too long to kill them off.

As they land they will head left and passed the table.  The one on the left will most likely jump vertically to throw a dagger at you.  Land a single shot on it before it throws the dagger (it doesn't have to be a headshot because a headshot will behead it but not kill it)  This will offset their attack patterns so you don't get bombarded.  The one to the right will then do 1 of 3 things:
- A dagger attack like the left one
- A backflip
- A charge attack (this usually occurs when both daggers have been thrown)

If it does a backflip then aim at its head when it lands for an easy headshot.  If it does a dagger attack then shoot the dagger before it hits you and then go for the headshot or lastly wait until it charges at you and then aim towards the upper portion of the screen for an easy headshot.

    

Scene: [01:12:08]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  28100/29860
Bonus:

Notes:
As you enter the door an Ebitan will hang down from the ceiling.  Take one shot to the body or arm to block its initial attack [1] then give it one more shot to the head [2].
    

Scene: [01:12:09]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 3/3
Scene Score:      520/  520
Running Score:  28620/30380
Bonus:

Notes:
Do an AHH for Samson but after the arm shot [1] and before the two headshots [3][4] take out the Nail towards the back left [2].  Do this strat will give a bit more time for the next scene.
    


Scene: [01:12:10]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 0/0
Scene Score:      280/  280
Running Score:  28900/30660
Bonus:

Notes:
Another one of Dr. Curien's beloved coins is hidden in the jars to the left.  Take three shots to shatter the vases, which will reveal the coin, and one final shot to collect it. Afterwards, take out the creature in the back.  No headshot on this one so aim for its back.
    

Scene: [01:12:11]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      900/  900
Running Score:  29800/31560
Bonus: 400 (Researcher) +
       300 (Max Life Bonus)

Notes:
This can be a bit scary if you don't trust your aim or if the guns aren't calibrated well.  Once shot to the face is all you need.  If you're not confident enough then 3 quick shots to the chest will do.  Just don't take your time because you don't want the researcher to be thrown at you and lose the bonus room, a health torch, and -200 damage points.
    


Scene: [01:13:02]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  30000/31760
Bonus:

Notes:
A Rubin will fall from above.  Tag it with one shot and let it land.  Then when it comes charging at you, tag it once more in the face when it leaps at you.
    

Scene: [01:13:03]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 4/4
Scene Score:      720/  720
Running Score:  30720/32480
Bonus:

Notes:
An easy combo.  Left one once, Right one once, Twice down the middle.

Don't rest easy yet as the next part will is very important and goes by really quick.
    

Scene: [01:13:04]
Difficulty: C
Number of Creatures: 0
Number of Headshots: 0/3
Scene Score:        0/  360
Running Score:  30720/32840
Bonus:

Notes:
You'll face the bookshelf but pause a bit because of a drop of slime from above.  That's your cue to start shooting.  You can get a total of 3 headshots on this falling Ebitan (no kill points though).  Don't relax yet as the next scene occurs straight away.
    

Scene: [01:13:04]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 3/3
Scene Score:      840/  840
Running Score:  31560/33680
Bonus: 120 x 2

Notes:
You'll then look up to see 3 Ebitans.  The first 2 are very important [1] and [2].  They only take 1 headshot each but give you an extra headshot bonus for some odd reason.  The 3rd one just gives you a single headshot score though.  So 5 headshot points for the price of 3.  Not too bad.
    

Scene: [01:13:06]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 0/0
Scene Score:      240/  240
Running Score:  31800/33920
Bonus:

Notes:
As you kick the bookshelf down, like a boss, 3 bats will rush you. The first bat [1] will come almost immediately while bats [2] and [3] will swoop in a short time after.
    

Scene: [01:13:08]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  32000/34120
Bonus:

Notes:
The first turn around the corner will be clear but a Nail will await you around the second turn.
    

Scene: [01:13:09]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  32400/34520
Bonus:

Notes:
You'll turn the corner once more and then when you reach the top floor you'll look left and a pair of Cyrils will be staring at you.  Aim at [1] before you reach the scene and then adjust your shot for the left one first then the right (one shot each).  Again, if you miss the headshots be ready to shoot off the flying hatchets.
    

Scene: [01:13:10]
Difficulty: A
Number of Creatures: 3
Number of Headshots: 0/0
Scene Score:      240/  240
Running Score:  32640/34760
Bonus:

Notes:
No headshots on this trio of creatures so take them out as soon as possible as the scene goes by fast.  Sometimes they will be standing straight up, other times they'll be a slouched over, and sometimes they'll be walking towards the right.
    


Scene: [01:13:10]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 3/3
Scene Score:      520/  520
Running Score:  33160/35280
Bonus:

Notes:
The Nail to the left will appear from off the screen so be ready.  Then once you move over to Samson do a HrAH combo for a couple of easy headshots.
    

Scene: [01:04:01]
Difficulty: C
Number of Creatures: 4
Number of Headshots: 0/0
Scene Score:      320/  320
Running Score:  33480/35600
Bonus:

Notes:
4 shots in any order.
    

Scene: [01:04:02]
Difficulty: C
Number of Creatures: 0
Number of Headshots: 0/0
Scene Score:      700/  700
Running Score:  34180/36300
Bonus: 400 (Researcher) +
       300 (Max Life Bonus)

Notes:
A researcher is hiding behind the bookshelf.  Save her by shooting the bottom of the shelf twice.
    

Scene: [01:04:03]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  34500/36620
Bonus:

Notes:
Take a quick headshot just as the door opens, pause a bit to let it recover, then take another headshot.
    

Scene: [01:04:04]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  34700/36820
Bonus:

Notes:
Wait until the Rubin lands and take the quick headshot or wait until it charges at you and then take the aerial headshot.
    

Scene: [01:04:05]
Difficulty: C
Number of Creatures: 4
Number of Headshots: 0/0
Scene Score:      320/  320
Running Score:  35020/37140
Bonus:

Notes:
4 more.
    


Scene: [01:04:06]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  35340/37460
Bonus:

Notes:
Breaking down the bookshelf will reveal a Simon.  Take two quick headshots, no pause in between. (Come on let's jam.)
    

Scene: [01:05:01]
Difficulty: A
Number of Creatures: 1
Number of Headshots: 0/0
Scene Score:      280/  280
Running Score:  35620/37740
Bonus:

Notes:
As you leave the bedroom there'll be a creature off in the distance.  You only need 1 shot but I suggest to take at least 3 or more for good measure.  Then quickly shoot down the 2 jars and snag another coin. 
    

Scene: [01:05:02]
Difficulty: B
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      600/  600
Running Score:  36220/38340
Bonus: 400 (Researcher)

Notes:
This scene used to give me a lot of trouble but it's actually quite easy.  Don't shoot at Samson.  Instead, wait for it to start walking and shoot a whole round in front of it and let it walk into your shot.  It's a lot easier for it to walk into your path than to chase after it.
    

Scene: [01:05:03]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  36420/38540
Bonus:

Notes:
Another Rubin will jump from the under the bridge to the left.  Don't shoot its head off in the air because, again, you aren't guaranteed 80 kill points.  Instead wait for it to land, as usual, and aim at [1] right away.  Most of the time it'll charge and you'll snag the headshot.  Other times it'll just wait on the bridge so just wait until it charges at you and then snag the headshot while its mid-air.
    

Scene: [01:05:05]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 4/4
Scene Score:      640/  640
Running Score:  37060/39180
Bonus:

Notes:
When you enter the door you'll look left and a Cyril will be ready to attack you.  Take note of which arm it's going to attack with and shoot that off and tag it with a couple of headshots.  Then immediately go for the Bentley behind by shooting where Cyril's chest was, don't aim too high.  
    

Scene: [01:07:02]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  37260/39380
Bonus:

Notes:
Let the elevator point down so that we can grab more points.  

Take one easy shot to take Sam out.
    

Scene: [01:07:02]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  37580/39700
Bonus:

Notes:
You'll then turn to the right.  Take two more on this Cyril.
    

Scene: [01:07:02]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  37900/40020
Bonus:

Notes:
You'll turn to the right once more and then take one shot, pause a bit, then take the second.

If done correctly, you'd be able to handle these 3 scenes without reloading.
    

Scene: [01:07:03]
Difficulty: B
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  38220/40340
Bonus:

Notes:
Take 4 quick shots to the oil drum then 2 shots to the face.
    

Scene: [01:07:04]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  38540/40660
Bonus:

Notes:
As you walk up the stairs Cyril will try to sneak an attack on you.  Watch the arm as usual and then go for the double headshot.
    

Scene: [01:08:02]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  38860/40980
Bonus:

Notes:
Next you'll enter a door and walk down a narrow hallway.  As you open the door to the right, take a quick shot to stun the Simon then finish it off with another shot.

    

Scene: [01:08:03]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  39060/41180
Bonus:

Notes:
An Ebitan will hang down like last time so take one shot to block the attack and then a shot to the head.
    

Scene: [01:08:03]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  39260/41380
Bonus:

Notes:
Another one will drop down so repeat the same attack.
    

Scene: [01:09:01]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 0/2
Scene Score:      160/  400
Running Score:  39420/41780
Bonus:

Notes:
Two Cyrils will be throwing hatchets from behind the rails in the back.  They take one shot each but will walk away if you don't kill them fast enough.
    


Scene: [01:09:01]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 4/4
Scene Score:     1640/ 1640
Running Score:  41060/43420
Bonus:

Notes:
I give this scene a B difficultly because there's a chance that you can miss the gold frog.
Use 2 shots to kill the left Bentley then take one shot at the wooden barrel above the other Bentley [3], then the left wooden barrel behind it [4].  At this point take note whether a gold frog is leaping up and down at [4].  Next take out the Bentley with two shots. 





Now if the gold frog is at [1] then shoot at it to pick up 1000 points. If it's not there then it's in the barrel in the corner [2][3] so shoot the barrel to break it and then pick up the gold frog there.
    

Scene: [01:09:02]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  41460/43820
Bonus:

Notes:
A Drake and a Rubin will jump out of the liquid pool from the left.  The left one (Rubin) will almost always jump right at you so take a headshot while it's mid-air, do note that this headshot won't kill it.  At the same time check to see what the Drake is doing in the back (it's either going to throw a dagger or do a backflip).  If it's throwing a dagger then shoot it down right after the headshot on Rubin.  If it did a backflip then aim at [3] for the headshot.
    


Scene: [01:09:03]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      720/  720
Running Score:  42180/44540
Bonus: 400 (Researcher)

Notes:
As you're walking towards the researcher shoot the glass screens in order to get a clear shot on the Simon that's making its way to the lady.












Once you get close enough, take two shots to take it down.
    

Scene: [01:09:04]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  42380/44740
Bonus:

Notes:
An easy 1 shotter.
    

Scene: [01:09:05]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 0/1
Scene Score:      480/  600
Running Score:  42860/45340
Bonus: 400 (Researcher)

Notes:
It's easy to miss the headshot here so aim at [1] and wait for it to enter your line of sight and take the shot.
    
Phase 1 - Bat Attack

Phase 2 - 1st Attack

Phase 2 - 2nd Attack

Phase 2 - 3rd Attack

Phase 2 - 4th Attack

Phase 2 - 5th Attack

Phase 2 - Repetitive Attack

Phase 3 - 1st Attack

Phase 3 - 2nd Attack

Phase 3 - 3rd Attack

Phase 3 - 4th Attack

Phase 3 - 5th Attack

Scene: [01:15:03]
Difficulty: A
Number of Creatures: 31
Number of Headshots: 42/80
Scene Score:     8940/13500
Running Score:  51800/58840
Bonus: 1500 (Defeating Hangedman)

Notes:
Overall, Hangedman isn't a hard boss.  It only needs 80 hits to take it down.  The hard part is racking up headshot points to boost your score.  Yes, all headshots to Hangedman "while it's active" counts for headshot points. The bats will also give points so we'll take down all of them to increase our score.

Phase 1 - Bat Attack:

There are 30 bats that come in waves starting with 1 and moving up to 4 then it repeats starting at 1 for a total of 12 waves.  Be on the look out for a bat hiding behind Hangedman's wings.  Sometimes they pop up so late that it can startle you a bit especially during a 4 bat wave.

Some people who trust their aim will try to snipe some headshots on Hangedman during this phase.  If you're confident then, by all means, go for it.  I choose not to as it breaks my rhythm during the fight.

After you defeat all 30 bats, Hangedman will start swoop in and slash at you wiht different attack patterns.  During these attacks it take 3 shots to back it off.  [1] represents the start point of Hangedman's head and [3] is the end point before the attack.  The path inbetween is labelled as [2].  Use up all your shots during each attack to guarantee damage.  Getting 3 headshots consistently is very difficult but try your best without taking any damage.

Phase 2 - 1st Attack:
Move horizontally to the left very slightly.

Phase 2 - 2nd Attack:
Move up and diagonally to the left, finishing your last shot in the health bar.

















Phase 2 - 3rd Attack:
This is a wide attack so move horizontally to the left with your last shot towards the middle of the screen.






















Phase 2 - 4th Attack:
This one goes vertically up the last shot almost outside of the screen.  Don't wait too long on this one because it head will actually go offscreen.




















Phase 2 - 5th Attack:
It stays to the right of the screen this time and moves to up-right very slightly.






















Phase 2 - Repetitive Attack:
The remaining attack pattern at this point will be the same for the next 50 shots (16 waves of 3 shots + 1 wave of 2 shots).  Aim in an arc diagonally upwards to the left, make sure your final shot is at [3] to guarantee a headshot.


















Phase 3 - 1st Attack:
Fairly easy.  It'll dive down from the top of the scren, you want it to get close so you can get a good shot off but just don't wait too long.




















Phase 3 - 2nd Attack:
It'll come in with a full head of steam from the top left.  Again, don't wait too long otherwise its head will be offscreen and you might even take damage.





















Phase 3 - 3rd Attack:
Just like the 1st attack except from the bottom.
























Phase 3 - 4th Attack:
A repeat of the 2nd attack.
























Phase 3 - 5th Attack:
A repeat of the 1st attack.
    

Scene: [01:15:04]
Difficulty: 
Number of Creatures: 
Number of Headshots: 
Scene Score:    
Running Score:  51800/58840
Bonus: LIFE BONUS x 2

Notes:
Breathe.  You made it passed the 2nd chapter.  If you're around 52000 then you're in good shape.  I only scored 54620 during my 110k run, I obviously still need to work on the Hangedman battles because I could have had a much higher top score if I only practiced a bit more.  My highest score was again back in 2003 with a score of 55580 which is 8 headshots more than my 110k run.  But even with a decent score, the Third Chapter will either make it or break it for you.  Off we go.
    
The Third Chapter
Truth

Stage Gallery

The First Chapter ~ Tragedy

Others are still inside. Help them.

The first stage depicts everything from the agents arriving towards the mansion to the tragic reunion with Sophie, which is the highlight of the tragedy. It’s a deep area where there are a lot of branch routes and it is not possible to grasp the whole scene by playing once or twice.

Creatures

Boss: Chariot type 27

HP: 480 Weakness: Chest

Originally designed to act as Dr. Curien’s personal bodyguard, the creature know as Chariot is an unstoppable powerhouse. Chemically treated skin has been enhanced with high tensile steel, acting as an impenetrable armored shell. Chariot’s speed and strength are devastating when combined with his razor-sharp battle staff. It’s weak point is the damaged part of the armor on the right chest, which seems to have been the result of a fierce death battle by a previously infiltrated agent.

High Score Guide

Introduction The First Chapter
Tragedy
The Second Chapter
Revenge
The Third Chapter
Truth
The Final Chapter
The house of the dead
Alternate High
Scoring Paths
Special Thanks
AIM DESCRIPTION






Scene: [00:00:02]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  00200/00200
Bonus:

Notes:
Your first headshot.  If you can't get this one consistently then you'll need to work on your aim as it'll only get tougher from here on out.
    

Scene: [00:00:03]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  00520/00520
Bonus:

Notes:
Some creatures take more than one headshot.  Cyril usually takes two to take it down.
    

Scene: [00:00:04]
Difficulty: A
Number of Creatures: 2
Number of Headshots: 1/2
Scene Score:     1080/ 1200
Running Score:  01600/01720
Bonus: 400 x 2 (Researchers)

Notes:
Time to save those researchers.  This scene goes by really fast and getting those headshots takes precise timing and aim.  I typically shoot down the right one first and then the left but I've seen it done the other way as well.  Getting at least 1 headshot here is preferred.  An alternate strategy exists if the left reseacher is attacked which will be discussed at the end. 
    

Scene: [00:02:01]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  01800/01920
Bonus:

Notes:
Aim towards the left of the side of the screen, just a bit off from the edge.
    

Scene: [00:02:02]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  02000/02120
Bonus:

Notes:
This one comes from the very edge of the right of the screen.
    


Scene: [00:03:01]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  02400/02520
Bonus:

Notes:
The strat for this one is to let them run around until they decide to rush at you.  The red one will come at you first so shoot it in the mouth when it lunges at you.  The camera will then pan to the blue one.  Wait until it's done staggering and shoot that one in the mouth too.
    

Scene: [00:03:02]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  02600/02720
Bonus:

Notes:
Same idea as the last scene but it lunges at you almost immediately.  The aim for this is just slightly to the right of center.  If you shoot dead center then you'll most likely miss the headshot.
    

Scene: [00:03:04]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 3/3
Scene Score:      520/  520
Running Score:  03120/03240
Bonus:

Notes:
After being horrified seeing Hangedman swoop down and taking Sophie away, the camera will pan to the right and 2 Cyrils will appear with the right one attacking first and quickly. A single shot will take it down while you'll need two for the next one.
    

Scene: [00:03:05]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  03320/03440
Bonus:

Notes:
An Ebitan will jump scare you from the fountain.  You can show off by tagging it while it's mid-air and watch it do a 720 face first back into the fountain [1] otherwise you can let it land and take your shot there [2].
    


Scene: [00:03:06]
Difficulty: B / S
Number of Creatures: 1
Number of Headshots: 0/1
Scene Score:      480/  600
Running Score:  03800/04040
Bonus: 400 (Researcher)

Notes:
This part can be quite difficult if you don't know the correct approach.  In addition to that, it'll be much harder to reach 100K if you allow the researcher to be thrown off of the bridge as you will take a route with less scoring potential not to mention that you no longer have access to the bonus room at the end.

Easy approach: 
4 shots to the chest. Simple.  Do not shoot at the arms because it will not reduce its HP fast enough and the researcher will get tossed over.



Headshot approach: 
While it is possible to get 2 headshots, there is only about a 15-20 frame window with high precise shots and to do it in realtime is most nearly impossible as you run the risk of either shooting the researcher or not getting enough shots off to kill the creature.  The best approach is to shoot the chest once to reduce its HP then when takes a step forward with its left leg its head will then be visible behind its arms for a slight moment.  During this time you have a chance for three quick shots for the head.  If you don't manage to get the headshot then use the last two bullets to finish it off in the chest.
    

Scene: [00:04:01]
Difficulty: C
Number of Creatures: 5
Number of Headshots: 0/0
Scene Score:      400/  400
Running Score:  04200/04440
Bonus:

Notes:
Fairly simple, 5 creatures 5 bullets.  The first 4 murrers come in pairs with a bit of a pause between their attacks so don't try to shoot them all right away.  The last straggler will then come out alone to join the fun only rest in peace with its fellow companions.  No headshot bonus for these creatures.
    

Scene: [00:04:02]
Difficulty: B
Number of Creatures: 3
Number of Headshots: 1/3
Scene Score:      360/  600
Running Score:  04560/05040
Bonus:

Notes:
You can also get headshot bonuses for creatures in the background.  Use 2 bullets each to attempt the headshots on the creatures above.  The camera will then pan a bit to the left to focus on the one at the bottom.  There will most likely be a hatchet flying at you at this point so shoot that down right away [5] and use your last bullet to get the single headshot.
    

Scene: [00:04:03]
Difficulty: B
Number of Creatures: 5
Number of Headshots: 0/2
Scene Score:      400/  640
Running Score:  04960/05680
Bonus:

Notes:
Take your time to aim at the 2 creatures in the background.  Shortly after, the frogs will start to attack.  Middle, left then right.
    

Scene: [00:04:04]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  05280/06000
Bonus:

Notes:
This Cyril takes two shots.  I like to tag him while running up the stairs to save a bit of time.
    


Scene: [00:04:06]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      400/  400
Running Score:  05680/06400
Bonus: 

Notes:
Congratulations! You managed to infiltrate Curien's Mansion, time to start destroying stuff.

When you first enter you'll see 3 vases? pots? most likely expensive ones?  Curien hid a coin in one of them.  Try shooting the middle one first to see if it's there, if it is then grab the coin by shooting at it.  If it's not there then focus on destroying the other two and take note of which one it's in.

The camera will now pan up to the ceiling as there are 2 dark-haired Saruzou's on the chandelier.  They'll fall down as the chandelier shatters in front of you and rush you.  Shoot the left one as it gets closer to you, this will take you through the lower double door path.  Don't get distracted by the other one running away because you can't kill it, instead, use this time to grab the coin if you didn't get it earlier.
    

Scene: [00:05:01]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 3/3
Scene Score:      600/  600
Running Score:  06280/07000
Bonus:

Notes:
3 simple headshots. I usually go for the back one first as the hitbox timing for this scene is weird.  There are times when you'll shoot the front right one first but it won't connect unless you wait a bit for the camera to stop.
    

Scene: [00:05:02]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      800/  800
Running Score:  07080/07800
Bonus: 400 (Researcher)

Notes:
If you're playing as G then unfortunately this researcher will not give you bonus points for saving him (one of many scoring glitches in the game).  In any case, go ahead an save him by tagging the left light-haired Saruzou.  You can either tag the right one in the head mid-flight (if you're confident) or wait until it lands.  In either case you'll be aiming in the same place [2]
    

Scene: [00:05:03]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  07400/08120
Bonus:

Notes:
As it starts to break through the door, aim above the hole and tag it twice as soon as it kicks the door down.
    

Scene: [00:05:05]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  07800/08520
Bonus:

Notes:
As you rush in you'll notice that there's a hole in the floor.  There are a few rats that you can shoot if you want, no points though.  You'll then turn around and 2 Saruzou will come crashing in from the window to the right.  The best way to deal with a pair of creatures with random attack patterns like these is to shoot one once and allow the other to continue their movement so that their attacks are offset a bit and they won't attack you simultaneously from opposite directions.  You'll notice that I take this approach a lot in the later stages.  So shoot one just after it lands and take your best aim at their head as they jump around.  1 shot will back them off so take it one shot at a time to maximize your chances at a headshot.
    

Scene: [00:05:05]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:       20/   20
Running Score:  07820/08540
Bonus: 

Notes:
This is the only scene where you'll take intentional damage.  You'll lose a life and 100 points but you'll access a route with the highest scoring potential.  But before you allow it to attack you, take one shot at its head to get an easy 120 points, just make sure you don't kill it.
    

Scene: [00:12:02]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 3/3
Scene Score:      600/  600
Running Score:  08420/09140
Bonus:

Notes:
Simple one-shotters.  After you take down the first two another one will emerge from the opening to the left.
    

Scene: [00:12:03]
Difficulty: B
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  08740/09460
Bonus:

Notes:
This guy (Bourbon) can cause problems if you don't kill him fast enough.  It takes two headshots but unfortunately it will also go down if you tag it once in the head and then again anywhere else in the upper extremities thus missing an easy 120 points.
    

Scene: [00:12:04]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 0/0
Scene Score:      160/  160
Running Score:  08900/09620
Bonus:

Notes:
Nothing fancy.  Just two little stragglers.
    

Scene: [00:12:05]
Difficulty: B
Number of Creatures: 6
Number of Headshots: 0/0
Scene Score:      480/  480
Running Score:  09380/10100
Bonus:

Notes:
6 creatures, 6 shots.  Left to Right or Right to Left.  Just remember that there are 3 on the right and 2 on the left.
    

Scene: [00:12:06]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  09580/10300
Bonus: Life Up

Notes:
There's a life up in the crate to the right but there's a Kageo that wants to attack you.  There are times when it'll attack with a right hand slash (your left) or a double axe handle.  My methodical approach is to:
1) Shoot off the Kageo's right arm as soon as your enter the scene.
2a) If it tries to attack with a right hand slash it won't connect because it's arm is gone.
2b) If it tries to double axe handle you then shoot off the left arm and the attack won't connect.
3) While the Kageo just stands there idling use this time to shoot the create and pick up the life up hidden within it.
4) Finish it off with a headshot.
If you're the type that just likes to rush through the scene then take the headshot first then empty your clip at the crate to pick up the life up before the camera moves on.
    

Scene: [00:12:07]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  09900/10620
Bonus:

Notes:
Another Ebitan will try to jump scare you from the murky waters.  Let it land and tag it with 2 headshots.
    

Scene: [00:12:08]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      600/  600
Running Score:  10500/11220
Bonus: 400 (Researcher)

Notes:
The camera will pan up and you'll see a researcher climbing up the ladder but more importantly there'll be a Cyril to the right of him that'll throw a hatchet at you if you're not quick enough.  One shot to the head will send it over the railing.  If you miss though you run the risk of trying to shoot down the hatchet while it flies inline between you and the researcher.
    

Scene: [00:12:11]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  10820/11540
Bonus:

Notes:
After the cutscene climbing up the ladder, a steel door will open.  Fire off a shot just as it opens then wait a bit to let it recover after being blasted in the face then blast it again with one more shot.
    

Scene: [00:12:12]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  11220/11940
Bonus:

Notes:
2 easy shots.  It might as well be free.
    


Scene: [00:12:13]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  11620/12340
Bonus:

Notes:
This can get a bit out of hand if you don't tag the first one because it'll start throwing hatchets and you'll be too occupied to notice the next one to the left that'll start throwing hatchets too.  So get the first one and then the second one when the camera pans to the left.  
    

Scene: [00:12:14]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  12020/12740
Bonus:

Notes:
Same old Kenfis strat.  Wait until it lunges at you and shoot it in the mouth.  First one is to the right and then the second will be in the middle.
    

Scene: [00:15:01]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 3/3
Scene Score:      600/  600
Running Score:  12620/13340
Bonus:

Notes:
3 more "free" shots.  Sometimes these creatures will be hunched over during this sequence so aim a bit lower than normal if that is the case.
    

Scene: [00:15:02]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  12940/13660
Bonus:

Notes:
You can move through this scene quickly if you tag this Cyril twice while on the move.  The camera won't even stop if you managed to do so.
    

Scene: [00:15:03]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  13340/14060
Bonus:

Notes:
2 more freebies.
    

Scene: [00:15:04]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  13660/14380
Bonus:

Notes:
First encounter with Samson.  It might look intimidating at first but the strat is really easy.  As it pulls its arms up to attack shoot its right arm (your left) and its attack will miss because its arm is gone.  Take your two shots and move on.  This will be the basic strat for most of the Samsons (rAHH right Arm, Head, Head).
    

Scene: [00:15:05]
Difficulty: A
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      600/  600
Running Score:  14260/14980
Bonus: 400 (Researcher)

Notes:
This is tough if your aim isn't precise.  As the researcher is hanging off of the ledge a Simon will approacher her.  You need to tag it just as it becomes visible from behind the archway.
    

Scene: [00:15:06]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  14660/15380
Bonus:

Notes:
Same Kenfis routine.  Just note the crosshair locations.  The first one will be at [1] while the second one could lunge at either [1] or [2].
    

Scene: [00:15:07]
Difficulty: B
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  14860/15580
Bonus:

Notes:
A light-haired Saruzou will be awaiting behind the next door and may lunge at you right away.  My approach is to aim to the right side of the entry door and expect that it will lunge at you from there.  If you happen to notice it come from the left then quickly shift your aim and shoot it.  Sometimes, though, it'll just be standing there in the middle of the entryway.
    

Scene: [00:18:01]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  15180/15900
Bonus:

Notes:
Approach this Cyril like you would Samson.  Take note that it might attack with either its left or right hand.
    

Scene: [00:18:02]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  15380/16100
Bonus:

Notes:
Shoot the rat because, why not? (Totally optional) The next creature will come from the left.  Easy headshot.
    

Scene: [00:18:03]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 3/3
Scene Score:      520/  520
Running Score:  15900/16620
Bonus:

Notes:
This scene goes quick.  The creature from the right takes a single shot while the left one takes 2.
    

Scene: [00:18:04]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  16100/16820
Bonus:

Notes:
Another one will come from the hallway to the left.  A single headshot will take it down.
    

Scene: [00:18:05]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  16300/17020
Bonus:

Notes:
When the camera pans up the Cyril will throw a hatchet directly at you.  Take note of which hand it uses and shoot down the hatchet first then go for the headshot.
    

Scene: [00:18:06]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  16500/17220
Bonus:

Notes:
I like to shoot down the oil drum first (which takes 4 shots) then go for the headshot.  If you're the impatient type then you can go for the headshot straight away.
    

Scene: [00:18:07]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  16820/17540
Bonus:

Notes:
Samson. rAHH
    


Scene: [00:18:08]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 3/3
Scene Score:      920/  920
Running Score:  17740/18460
Bonus: 400 (Researcher) + 
       Life Up

Notes:
A few things need to happen in this scene.  The first take down the creature that appears behind the column to the left.  Next shoot the wood barrel behind the far column as Dr Curien decided to hide another coin in here (or you can do it vice-versa).  You won't be able to get it yet but shooting down the barrel now will give you a clear shot later.


The screen will then pan to the right and another creature will appear to the left.  This one will take 2 shots.  When the reseacher comes up to you and "gives you something" start shooting at her, I mean the wooden barrels behind her to uncover another life up.  Actually, I wouldn't bother with this life up unless I'm under 3 lives because it doesn't benefit me score wise and will be at max lives starting the second chapter anyway.
    

Scene: [00:18:09]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      520/  520
Running Score:  18260/18980
Bonus: 

Notes:
Samson but a different approach.  Headshot, pause, right arm, pause, headshot (HrAH).  After you defeat Samson the coin that we uncovered should be in plain sight so grab your 200 points and move on.
    

Scene: [00:18:10]
Difficulty: S/C
Number of Creatures: 2
Number of Headshots: 0/2
Scene Score:        0/  400
Running Score:  18260/19380
Bonus:

Notes:
This scene actually isn't that difficult, the difficult task is snagging both headshot points as the scene will move on whether or not you defeat these guys and will not reward you any points if you take too long, hence the S difficulty.  The scene itself only deserves a C rating if you're not going for the headshots.

The best approach is to shoot the right arm of the right Simon, then tag him with a headshot.  Next shoot down the wooden barrel that is probably flying at you from the one on the left, then tag him quickly before the scene moves on.  If done correctly you should be awarded points for both of them.

Many thanks to ConversusVans for this strat.
    

Scene: [00:18:11]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 3/3
Scene Score:      600/  600
Running Score:  18860/19980
Bonus:

Notes:
3 more freebies.  If you take two shots at front middle one you can tag the one directly behind it in one go.  Then wait for the camera to pan to the 3rd one and get your easy points.
    

Scene: [00:18:12]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      600/  600
Running Score:  19460/20580
Bonus: 

Notes:
There's a coin the wooden barrel to the left but a pair of light-haired Saruzou will jump through the window pane. Shoot the left one once to offset their attack pattern then shoot the wood barrel.  Now the one to the right will most likely be in the air and in your face.  Take it down and then the other once to the left (if you didn't get the headshot on the first shot) and grab Dr. Curien's hidden coin once again.
    

Scene: [00:19:01]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 3/3
Scene Score:      520/  520
Running Score:  19980/21100
Bonus:

Notes:
Fairly easy.  The first one takes 1 and the second one takes 2.
    

Scene: [00:19:03]
Difficulty: B
Number of Creatures: 1
Number of Headshots: 0
Scene Score:    
Running Score:  
Bonus:

Notes:
Time to work on that aim and timing; 13 bullets is all you really need if you want to show off.  Chariot's first phase takes 4 shots to his weak point.  If you time it right you can always get a clear shot off before it starts swinging its bardiche again.
    

Scene: [00:19:03]
Difficulty: B
Number of Creatures: 1
Number of Headshots: 0
Scene Score:    
Running Score:  
Bonus:

Notes:
Chariot's second phase is no different than the first phase with the exception that it only takes 3 shots to his weak point.
    

Scene: [00:19:03]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 0/0
Scene Score:     1500/ 1500
Running Score:  21480/22600
Bonus: 1500 (Defeating Chariot)

Notes:
In this last phase it should only take 6 bullets to take it down.  Take the first two shots at the abdomen (as this is the hardest area to shoot at while it's moving) then two to the chest and finally two in the head.  Take your time in between shots otherwise it won't connect especially if you manage to get a critical shot.  If you happen to shoot any other limb then it'll take more than 6 shots to defeat it.
    

Scene: 
Difficulty: 
Number of Creatures: 
Number of Headshots: 
Scene Score:    
Running Score:  21480/22600
Bonus: LIFE BONUS x 2

Notes:
Good job.  You made it to the end of the first chapter.  At this point you should have your lives maxed out and can now start earning bonus points for life ups.  If your score is over 21000 then you're in good shape to reach 100,000 points.  During my 110k run I was able to reach 22020.  The highest I've ever scored was 22400 back in 2003 but this was on a machine that started with 4 lives and 5 Max so I was able to grab an extra Max Lives Bonus which you normally can't do on standard settings so technically it was a 22100 score.  

Now onto the second chapter.
    
The Second Chapter
Revenge

Stage Gallery

SEGA Interactive interviews HOTD series director Takashi Oda and wants to develop 3 more games

In a recent interview uploaded on SEGA Interactive’s official website, the company interviewed The House of the Dead series director, Takashi Oda, on his life history as a junior high school student before having a career at SEGA in Japan.

The interview goes further in depth on his time developing The House of the Dead series with he and his team at AM1 were task to create a gun shooting game with horror taste after the success of Virtua Cop, his reaction to the location test version with the rejected blow back gun system, and the proposal on making The House of the Dead 5 back in 2012 before House of the Dead Scarlet Dawn was in development.

The few interesting tidbits within the interview is that Oda-san would love to continue making at least 3 more House of the Dead titles in the future, including a House of the Dead FPS to give players enough freedom to walk around stages if there was enough demand. You can read the full interview with Google Translate. What are your initial thoughts on the interview and the future of the House of the Dead series? I think HOTD FPS would be a good concept if it focuses on the aspects of virtual reality.

The House of the Dead 1 & 2 to be rebooted by Forever Entertainment

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Forever Entertainment, the Polish publisher that has collaborated with SEGA with rebooting other classic titles such as Panzar Dragoon, will be remaking The House of the Dead 1 & 2 with MegaPixel Studio as the developer for the games and will be true to the original games’ storyline with some graphical differences and tweaked game play to bring them to modern day gaming.

The House of the Dead 1 & 2 Remake is targeting a release window of 2020 with no console announcement just yet. Since the House of the Dead games are rail shooters, where players are AMS agents destroying abominable creatures in their path, it may have a release on the Nintendo Switch.

What are your initial thoughts on The House of the Dead 1 & 2 being remade from the ground up? Would you have also like to see the games ported to modern consoles in it’s original format by SEGA & M2? Feel free to leave a comment below!

Source:[VideoGamer.com]

Wave Master announces House of the Dead Scarlet Dawn Original Sound Tracks


Wave Master, known for developing soundtracks for numerous SEGA games, recently made an announcement on Twitter that the sound development team will be releasing House of the Dead Scarlet Dawn Original Sound Tracks sometime next month with more official information to be announced later.

We’ll keep you updated on this article once the official release date is announced.

House of the Dead Scarlet Dawn Battle Genesis unveiled for Casinos


SEGA Sammy had recently revealed two SEGA IPs at Global Gaming Expo Asia 2019 to be used as casino equipment under the Battle Genesis name which was trademarked last year by the company. The two SEGA IPs to be used under the Battle Genesis are “Virtua Fighter” and “House of the Dead Scarlet Dawn” and will be released in Asia this summer. Besides the announcement, there are currently no news on how the casino games operates.

Source: [SEGA of Japan Twitter]

Play as Dr. Curien in SEGA Heroes for iOS and Andriod


Celebrating Valentine’s Day, the SEGA Heroes social media team has announced that the mad scientist behind the research of life and death from The House of the Dead, Dr. Curien, is now available to play as in the SEGA Heroes mobile game. Currently, Dr. Curien can be unlocked through the “Vroom Vroom! Event by earning trophies to increase your overall rank between 1-200 players.

SEGA Heroes is available now on iOS and Android devices for free!

We’ll update with more info later on with game play footage. For now here are some in-game screenshots featuring Dr. Curien. Continue reading

Yakuza series spinoff, JUDGE EYES, to feature a House of the Dead inspired minigame


SEGA’s upcoming Yakuza series spinoff game, JUDGE EYES aka Project Judge in the west, developed by Ryu Ga Gotoku Studios is set to have a mini-game that may have been inspired by The House of the Dead and Yakuza: Dead Souls. By taking a look at a brief glimpse from the extended gameplay trailer on the 5:28 mark, you can see the mini-game in action with a similar HUD to The House of the Dead 4 and Overkill. JUDGE EYES wasn’t the only Yakuza spinoff to feature a mini-game based on The House of the Dead. Kurohyō 2: Ryū ga Gotoku Ashura hen (Black Panther: Like a Dragon Ashura Chapter) featured a mini-game called Castle of the Dead, which you can view the gameplay footage on YouTube. JUDGE EYES also includes a playable version AM1’s arcade action racing game, Motor Raid, which was made by the same developers behind The House of the Dead.

JUDGE EYES will be released on December 13, 2018 in Japan and is expected to release in 2019 in Europe and North America.

Source: [SEGAbits]

Official House of the Dead Merchandise Available Now on SEGA Shop


The official SEGA Shop site, where you can buy SEGA merchandise online to ship to your door, now has added The House of the Dead to their merchandise line up available for purchase. The collection features T-shirts, hoodies, phone cases, notebooks and many more. If your a HotD Collector, this website is the right place for you.

However, these items ship only to the U.S., Canada, Australia, New Zealand, Mexico, Argentina, Belize, Brazil, Chile, Colombia, Costa Rica, Ecuador, El Salvador, Honduras, Nicaragua, Panama, Peru. No word on other territories such as the United Kingdom or Japan.

House of the Dead Scarlet Dawn now available in Japanese Arcades + WotD updates


The wait is finally here! House of the Dead Scarlet Dawn is now available to play at Japanese arcade centers and soon to Dave and Busters here in the states. SEGA has updated their official House of the Dead website as well with tons of details on the latest release in the series on story, system mechanics, character bios, creatures and more. The website also has a point and click minigame where the player can earn highscores by shooting creatures across the hall. By completing the minigame, you can tweet your score on Twitter and be eligible to win a poster (Only ships in Japan).

For the rest of the week, The Website of the Dead will continue updating with more details on Scarlet Dawn including character artwork in the character gallery section and trivia. Here’s a offscreen full playthrough by player SpeedBeatz.