Trivia: The House of the Dead 2

The House of the Dead 2 ran on the SEGA Naomi arcade board which serves as basics for the SEGA Dreamcast. The only difference between the arcade and DC versions is that the arcade version has more blood spurting from creatures.

The original title name for the sequel in the prototype was “The House of the Dead 2: Original Sin”.

There was an unused track in the prototype version of The House of the Dead 2. Possibly was going to be used for attract mode.

The BGM from the second chapter “Muddy” borrows melody from the first chapter “Tragedy” from the original House of the Dead game.

Both the Emperor’s intro and Zombie Revenge main theme shares the same soundtrack including both the games ending themes which sounds fairly familiar to each other as the soundtracks were composed by Tetsuya Kawauchi and Haruyoshi Tomita. You can hear both ending themes here and here.

Bruno Delinger and Caroline Powell from the Dynamite Deka series makes an appearance as cameos in the House of the Dead 2’s “Original Mode”. Both Dynamite Deka and The House of the Dead series were developed by SEGA AM1.

In the console version of The House of the Dead 2, the flashbacks of the first House of the Dead in the game’s intro were recorded using the game’s engine.

             

The House of the Dead 2 is the only main game in the series to have spawn numerous spinoff titles such as the Typing series, Pinball and English of the Dead.

A Ken series creatures made in an appearance in Archie’s Sonic the Hedgehog comic book series in issue #98 which was an adaptation of another Dreamcast title, Sonic Adventure 2.

Trivia: The House of the Dead

                               

The concept of HotD was conceived after the success of AM2’s Virtua Cop series with AM1 wanting to create a gun shooting game of their own with more focus on horror and enemies approaching the player.


 The game was originally suppose to be a haunted house game with paranormal elements but was decided to give it a more realistic approach with the project based around zombies. There was an idea to make the character, Sophie, as a boss in the sequel, but that plot was deleted early in the planning phase.


 House of the Dead Director, Takashi Oda, took inspiration on character motives (the AMS Agents & Dr. Curien) from Osamu Tezuka’s Black Jack manga where the series is not only about Black Jack, who treats patients and saves their lives, but also describes Dr. Kiriko idea of ​​trying to save patients by euthanasia. It may be conflicting thoughts and actions, but that is the justice for both characters.


 Oda also took some inspiration from the movie Se7en starring Brad Pitt and Morgan Freeman as detectives tracking down a serial killer who uses the seven deadly sins as a motif in his murders. If you look closely to Brad Pitt’s attire and the movie title cards, everything should look familiar.


 A prototype version was made for location testing with a air compressor to blow back the gun, but because of the large number of players, the gun broke several times and was later scrapped in the final game.

 In the prototype version of the House of the Dead with only two playable levels, the title sequence is different from the final version as the camera pans towards Curien’s Mansion where Sam appears and attacks. The prototype also features alot of unused lines, music differences and zombie damage features.


 The prototype version also featured Chariot and Hangedman as Bacchus and Devilon. Bacchus was the Roman god of agriculture, wine and fertility, equivalent to the Greek god Dionysus while the Devilon name was used for the bat creatures Hangedman controls.


Character drafts were made for the designed by Hiroyuki Taguchi with only four making the cut. Dr. Curien and Sophie Richards were named “Dr. A” and “Carole” while Mr. Happy and Playboy were scrapped from the final game.


 Names were given to the “Creatures” of the game as codenames for the developers to remember with each game made. The creatures in the games are also copied and created by the villains. The developers of HoTD wanted to differentiate them from the basic zombie formula where you get bitten by a zombie, and turn into a zombie. Because of this, they use the term “creature” instead.


The bosses in the game were given names based on Major Arcana Tarot Cards and continued on in other games with the exception of a few spin-off games.


Textures can be found hidden within the game’s data files of two unused creatures (Syndy and Mr. G) and Sylvester Stallone’s face.

 
Tantalus Media (formerly known as Tantalus Interactive) took the role of porting The House of the Dead to the SEGA Saturn in 1998. It may not be the best port however, it does feature new modes to choose from for replay value such as “Saturn Mode” and “Boss Mode”


 A manga strip of The House of the Dead was featured in Shinseisha Gamest Comics 1998 “Nightmare Synodrome” where AMS Agent, Thomas Rogan, begins to have nightmares of the events that unfolds in the game.

Cheats: The House of the Dead 2

Arcade

Display Score

Insert coins into the HOTD2 machine. Then, click on L two times, R 3 times, L once, R once and press Start before demo begins. (Left for P1 Trigger, Right for P2 Trigger)

Sega Dreamcast

Access Training and Boss Modes: Beat the game in Original Mode

Bruno Costume: During original mode in the room where you fight the Emperor, the last room to the left (shoot the door). Caroline Powell from the Dynamite Deka series will give you it.

Display Score: Left, Left, Right, Right, Right, Left, Right, Start (on title screen)

Rogan Costume: Go through original mode, but at the begining select the 2.0 bullets and Double score items. Play through original mode, rescuing all civillians except for the one on level 4 (the guy the Zombie is holding on to). Then beat the game. You’ll end up in a Secret room. In the trunk is a Rogan Costume and an Infinite Credits icon.

Goldman Costume: Beat Original Mode on any difficulty

Infinite Continues: Beat the game in Training Mode and Boss Mode

Red Blood: Beat Original Mode with any difficulty (access after doing so by visiting the Options menu)

Training Mission 10: Beat Training Mission 1 – 9 on a difficulty of 3 stars.

Training Mission 9: Beat Training Mission 1 – 8 on a difficulty of 2 stars.

Two More Sessions in Boss Mode: Beat all bosses in Boss Mode and get a ranking with each, to unlock Emperor and Fight All Bosses Mode

Unlimited Credits (Original Mode): Complete Boss Mode with 5-star marks for each boss, including Fight All Bosses Mode

Original Mode Item Guide

Click the following video to find ways to unlock several items for Original Mode.

Credits to KAZ Gun-Shooting for making the video guide

Harry Harris

The House of the Dead 2

A special agent of the government agency “AMS.” Harry is either in his late thirties or early forties. No one knows his nationality. He does not speak about his past. He always seem gloomy. He habitually wears dark glasses, and never shows his expressions.

Appearances

Character Gallery

*Coming Soon*

Amy Crystal

The House of the Dead 2

A special agent of the government agency “AMS.” 29 years old. American. A reliable character, who has faced danger on many occassions. Amy is an open, frank, kind woman who never discriminates. She often behaves like a big sister to Gary, and has not yet accepted him fully as a special agent.

Appearances

Character Gallery

*Coming Soon*

Endings: The House of the Dead

Normal Ending

Occurs after beating the game under 60,000 pts with continues with a final view of the Curien Mansion.

Bad Ending

Occurs after beating the game under 60,000 pts with no continues with Sophie not surviving the Curien Incident and becomes a zombie.

Good Ending

Occurs after beating the game over 60,000 pts with no continues with Sophie surviving the Curien Incident.

Cheats: The House of the Dead

Arcade

Play as Sophie Richards & Super G

         

Enter the following codes to play as Sophie Richards and Super G in the original House of the Dead arcade game as unlockable skins.
Left for Player 1 trigger & Right for Player 2 trigger.
Sophie: L,R,R,L,L,R, Start
Rogan2: L,R,L,R,L,R, Start

Display score


View your highest score during game play.
L,L,L,R,R,R, Start

Sega Saturn

Cheat Menu

On the select screen press L, R, R, L, L, R, then hold L+R and press Start

Clear Pause Screen

Press X + Y + Z while paused

Secret Characters

               

Choose the Saturn mode from the main menu; when the character select menu appear, hold L + R and press Up, Down, X, Y, Z

Show Score

Pause the game, hold L+R and press X, X, X

Unlimited Ammunition

While playing hold L + R and press Y, Y, Y

Windows PC
Unlock Character Stats and Cheat menu

           

To unlock the cheat menu and Character stats you must do the following.
At the main screen hold the Ctrl button and type skidmarx.
If you have successfully done it you will get your two new options to chose from.

Unlock Creature Test

To unlock Creature Test mode you must do the following.
At the main Menu hold the Ctrl key and type creature.

The Final Chapter ~ the house of the dead

Who are you? Nobody gives me instructions! I shall destroy everything!

Dr. Curien poured his heart and soul into the “person who stands on top of mankind” he created. However, “He” was born as a monster who did not follow any instructions. The fight to end this tragedy begins now.

Creatures

Boss: Magician type 0

HP: 800 Weakness: Unknown

Before sealing himself in the mansion’s inner lab, Dr. Curien hinted at his “ultimate creation”, a creature that would take humanity to the next evolutionary level. Little is know about the Magician’s abilities, speed or size but past experiments should give agents some idea of the threat they face. Dr. Curien’s legacy must follow him to the grave!

High Score Guide

Introduction The First Chapter
Tragedy
The Second Chapter
Revenge
The Third Chapter
Truth
The Final Chapter
The house of the dead
Alternate High
Scoring Paths
Special Thanks
AIM DESCRIPTION






Scene: [03:00:02]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 4/4
Scene Score:      640/   640
Running Score:  82060/101380
Bonus:

Notes:
Let's start off the final chapter perfectly.  The left Robert will attack first then the right one.  
Basic HPH strat.
    

Scene: [03:00:03]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 3/3
Scene Score:      520/   520
Running Score:  82580/101900
Bonus:

Notes:
Take down the Harris in the back first with a lTHH combo then take out Sam.
    


Scene: [03:00:04]
Difficulty: C
Number of Creatures: 0
Number of Headshots: 0/0
Scene Score:     1500/  1500
Running Score:  84080/103400
Bonus: 1500 (Defeating Chariot)

Notes:
Chariot Reprise

Nothing really different compared to the first battle with the exception of a few possible glitches such as the imfamous disappearing act and also the floating glitch (which has a chance of softlocking the game).
The only difference would be if you want the 13 bullet defeat; let it approach all the way forward after its armor shatters from flexing so that you can get clear shots otherwise Chariot will hangout hidden behind the rock wall.
    
Phase 1 - Bat Attack

Phase 2 - 1st Attack

Phase 2 - 2nd Attack

Phase 2 - 3rd Attack

Phase 2 - 4th Attack

Phase 2 - 5th Attack

Phase 2 - 6th Attack

Phase 2 - Repetitive Attack

Scene: [03:01:02]
Difficulty: C
Number of Creatures: 21
Number of Headshots: 21/56
Scene Score:     5620/ 9820
Running Score:  89700/113220
Bonus: 1500 (Defeating Hangedman)

Notes:
Hangedman Reprise

This battle looks the same as the first go around but it actually is completely different.

Phase 1 - Bat Attack
There are only 20 bats this time, as opposed to the 30 last time, so that means there'll only be 8 waves coming at you again starting with 1 then moving up to 4 then repeat.  Be on the look out again for a bat hiding behind Hangedman's wings.  Sometimes they pop up so late that it can startle you a bit especially during a 4 bat wave.

Phase 2 - 1st Attack
This differs slightly.  Instead of going horizontal to the left, you'll go up diagonally to the left.






















Phase 2 - 2nd Attack
Instead of going diagonally up-left you'll be aiming diagonally up-right























Phase 2 - 3rd Attack
Now it's diagonally up left instead of horizonally left.























Phase 2 - 4th Attack
This one goes up and to the right instead of vertically up.
























Phase 2 - 5th Attack
Be careful with this one because he'll be coming off camera but will stay near the edge of the screen.  Stay to the right and aim up to the top right corner.





















Phase 2 - 6th Attack
Yes, there's a 6th attack this time.  Use the life bar to guide your final shot as you aim diagonally up to the left.






















Phase 2 - Repetitive Attack
During the repetitive attack phase you'll only need to aim vertically upwards, again using the life bar to guide your last shot.  There isn't a 3rd phase this time so you'll be doing this for 13 waves.
    

Scene: [03:03:02]
Difficulty: C
Number of Creatures: 0
Number of Headshots: 0/0
Scene Score:     3000/  3000
Running Score:  92700/116220
Bonus: 

Notes:
2 x 200 (Coin) + 
2 x 300 (Max Life Bonus) +
2 x 1000 (Gold Frog)

Bonus time!  You'll turn to the right and see a bunch of freebies.  Make your way from right to left with one shot each.  Pay attention to the gold frogs as they'll be leaping up and back down.  Don't miss a shot because this goes by really really fast and doesn't leave much room to reload and backtrack for any missed items.  It also pays off to enter the room with max lives so that you can collect the 300 max life up bonus.  If you took some damage before entering this room then I hope you made up for the bonus points during the Hangedman battle.
    

Scene: [03:03:02]
Difficulty: C
Number of Creatures: 0
Number of Headshots: 0/0
Scene Score:     2200/  2200
Running Score:  94900/118420
Bonus: 

Notes:
3 x 200 (Coin) + 
2 x 300 (Max Life Bonus) + 
1 x 1000 (Gold Frog)

Now it'll be the reverse setup.  Start on the left and work your way right while, again, keeping your eye on the gold frog's position in the air.  If you missed the gold frog then quickly reload and spam a bunch of shots to get the frog.

This is a good place to check your score, you'll need to leave the room with a minimum of 93900 to even reach 100k so give yourself some room for error and try to reach this point with at least 94900.


    

Scene: [03:03:03]
Difficulty: C
Number of Creatures: 2
NNumber of Headshots: 4/4
Scene Score:      640/   640
Running Score:  95540/119060
Bonus:

Notes:
It's the final stretch.

2 Bentleys.  First the right one then the left.
    

Scene: [03:03:04]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/   400
Running Score:  95940/119460
Bonus:

Notes:
A couple of Moodys with extra HP.  If you behead them early on they'll still remain active but won't give you further headshot bonus points so if that's the case just spam a bunch of shots at them until they die.
    

Scene: [03:03:05]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 0/4
Scene Score:      160/   640
Running Score:  96100/120100
Bonus:

Notes:
These Parlors also have extra HP so you can actually get 2 headshots each.  Just like the end of the third chapter, it's almost impossible to score extra headshots while they jump into the scene so just focus on the headshots after they land.  Be careful of the two pronged attack and try to offset their attack patterns if you get the chance.
    

Scene: [03:03:06]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 4/4
Scene Score:      640/   640
Running Score:  96740/120740
Bonus:

Notes:
Left Robert then Right Robert. HPH strat on both.
    

Scene: [03:03:07]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 4/4
Scene Score:      640/   640
Running Score:  97380/121380
Bonus:

Notes:
These Bentleys won't throw the oil drums immediately so you'll have a chance to rAHH both of them.  

If you want to play it safe then take 4 shots to the left oil drum then two shots on the left Bentley, then move over to the right Bentley and take out the oil drum with 4 shots and then take the 2 headshots.
    

Scene: [03:03:08]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 0/4
Scene Score:      160/   640
Running Score:  97540/122020
Bonus:

Notes:
Lastly, two lTHH's on the two final Harris'.  Take the left one out first then the right.

Take a deep breath and prepare yourself for the final battle.
    
Attack Pattern 1


Attack Pattern 2


Attack Pattern 3


Charge from Right

Charge from Left

Final Phase
Fireball Ring


Scene: [03:04:02]
Difficulty: A
Number of Creatures: 1
Number of Headshots: 0/0
Scene Score:      2500/  2500
Running Score:  100040/124520
Bonus: 2500 (Defeating Magician)

Notes:
Large weak points: Left Thigh
                   Right Shin
Small weak points: Left Upper Arm
                   Right Forearm
Phase 1: 19 shots
Phase 2: 6 shots
Phase 3: 6 shots
Phase 4: 6 shots
Final Phase: 23 shots
Total: 60 shots

Phase 1:

Attack Pattern 1:
Magician will start twirling around while powering up for a couple of fireball blasts.  (Don't worry, specialized AMS bullets can take down fireballs too)  While its twirling, aim for its left thigh and use up an entire round.  Quickly reload and shoot down the two fireballs that will come at you from each hand.

Attack Pattern 2:
This time it'll charge up while staying still.  Use this time to shoot a full round at its right shin and the quickly reload.  It will then spin and throw two more fireballs so gun them down before they reach you.

Attack Pattern 3:
Now he's gotten a bit angry and will power-up fireballs with both hands.  Try to get off 2 full rounds at your favorite weak spot (I prefer the left thigh) and then quickly reload to save up shots for the fireballs.  Remember that there are 2 fireballs for each hand so take out all 4 before it's too late.

This first phase will take 19 hits before you move on to the next phase.  If you didn't get all 19 hits yet then the attack patterns will repeat in sequence again.

Phase 2:

Magician will now do some serious side floats while creating after images of itself around the screen and then charge in during the 3rd movement from either the left or the right.  Pay attention to the 2nd movement and which direction it travelled as this will dictate which side the attack will come from.  If it moves towards the screen left then it'll attack from the left and similarly if it moves towards the screen right then it'll attack from the right.  Determine ahead of time which feels more comfortable to you, attacking the left thigh or the right shin, and stick to it; my preference is the left thigh because if I aim too high there's a chance I'll tag the left upper arm for a hit.  Memorize the position on screen and you should be good to go.

Charge from Right:
If your preference is left thigh then aim at [1] else aim at [2].  
[1] is about center of the screen vertically and almost inline with the right end of the health bar above.
[2] is about 2/3 down from the top and 1/4 from the right of the screen.

Charge from the Left:
[1] is just below center vertically and inline with the 1P 4th health flame.  If you're playing as 2P then the horizontal aligns with the first digit of your score.  If you don't have the score code on for some reason then the horizontal placement about 40% from the left of the screen.
[2] is again about 2/3 down from the screen but 1/4 from the left this time.  It's inline with the 1P 3rd health flame if you're playing as 1P.

Phase 2 will take 6 shots before changing phases again.

Phase 3:
Just like phase 1 except it only takes 6 shots to move onto the next phase.

Phase 4:
Exactly like phase 2

Final Phase:
Get ready to muster up every last ounce of strength to spam that trigger for 23 more shots.  Magician will now power up for its, not so impressive, final attack.  It's possible to finish Magician off before the fireballs are thrown into the air but it will take impressive trigger speed and precise aim to get this; I've only been able to achieve this once out of all my runs.  Take the first 2 rounds at the left thigh and then another 2 rounds at the right shin.  Keep shooting at the shin even when the fireballs go up.  The screen will pan up a bit so be sure to aim a little lower if that happens.  If you didn't manage to take him down yet then you'll be confronted with a ring of 15 fireballs.

Fireball Ring:
At first glance you'll probably only see 13 fireballs but we're talking about a Magician here.  The top and bottom fireballs have another one stacked above it so don't get startled when you shoot down 13 of them and see that there's still 2 left.  Once you shoot them all down the screen will pan back to Magician and alas you can take your final shots and claim victory.
    

Stage Gallery

Next Page: Endings

The Third Chapter ~ Truth

“I must complement you. I didn’t think you would make this far. However, this is it. Lets see how good you really are!”

Rogan and G succeeded in infiltrating the depths of the mansion to continue chasing Curien while struggling though a maze-like structure. They’ve managed to reach Curien, however….

Creatures

Boss: Hermit type 6803

HP: 160 Weakness: The Head

While the mansion’s surface dwelling creatures are lethal enough, the building’s extensive sewer system hides this evil arachnid. The Hermit was one of Dr. Curien’s first successful experiments and as such has been allowed to survive by acting as the guardian to the company’s inner laboratory. A toughened shell and lethal venom coupled with creature’s surprising speed make this abomination a Class One threat. There is a pattern of attacking with nails as it approaches closer and webs when it rotates it’s body, but in any case, the weak point is the head.

High Score Guide

Introduction The First Chapter
Tragedy
The Second Chapter
Revenge
The Third Chapter
Truth
The Final Chapter
The house of the dead
Alternate High
Scoring Paths
Special Thanks
AIM DESCRIPTION






Scene: [02:00:02]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 3/3
Scene Score:      600/  600
Running Score:  52400/59440
Bonus:

Notes:
Three freebies.  Tag the left one first then you can actually kill both of the right ones quickly if you take two quick shots at [2] & [3].
    

Scene: [02:00:03]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 4/4
Scene Score:      640/  640
Running Score:  53040/60080
Bonus:

Notes:
A ball and chain creature (Harris) will shatter the glass in front of you.  Just as the glass shatters take two shots to the right one (with a slight pause in between shots) then quickly tag the left one twice while the ball and chain is still being pulled back as it won't deflect any bullets.

If your precision isn't quite there yet I suggest you go for the left one first and then the right as you'll have more time for shots.

Clawshot Attack

Charge Attack

Scene: [02:00:04]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  53440/60480
Bonus:

Notes:
A pair of clawshot creatures (Moody) will drop from the ceiling.  Just like any of the previous encounters of creature pairs, the best strat is to offset their attack patterns.  They have 3 different types of attacks, two of which you've seen before.  The infamous backflip, the charge and leap attack, and now an aerial clawshot.

As they land, shoot the left one immediately.  This should send it back and leave the right one in an attack stance.  If it does a backflip then give it a headshot as it lands like usual.  Same basic strat goes if it does the charge and leap attack.  If it shoots its clawshot at you then shoot the claw [2] and then the head [3] immediately after.  Afterwards, take out the left one using the related strat for which ever attack it does.
    


Scene: [02:00:05]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 3/3
Scene Score:      600/  600
Running Score:  54040/61080
Bonus:

Notes:
Straightforward.  One shot in the face.

Then two Kageos will get up from the floor.  Take out the left one and then the right one before they completely stand up.
    


Scene: [02:00:06]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 3/4
Scene Score:      520/  640
Running Score:  54560/61720
Bonus:

Notes:
As you grab the security card you turn back and a couple of Bourbons will come from each side of the door openings and they both take two shots each.  The right one will attack first.  This is one of the few scenes I don't get fancy with 2 bullet kills because the attack comes so fast.  Use an entire clip on the right one and then another full clip on the left one.  It's better to play it safe here as you'll want to pick up the 300 max life bonus points in the next room.
    



Scene: [02:00:07]
Difficulty: C
Number of Creatures: 5
Number of Headshots: 7/7
Scene Score:     1240/ 1240
Running Score:  55800/62960
Bonus:

Notes:
As you enter the next room you'll see a crowd of creatures locked away.  Before the cage opens you'll want to shoot the oil drum 3 times (no more and no less).











When the gate opens follow the shots in order, you should be able to do this without reloading.  Two shots at Bentley [1][2], then Nail [3], then the creature to the right [4], then the oil drum [5] (this will put Bentley into a recovery animation state) then the last creature [6].


















After all the other creatures are taken out, Bentley will come charging at you.  Take it out with two shots to the head.
    


Scene: [02:00:08]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  56120/63280
Bonus:

Notes:
As you turn back you'll see two gray storage bins.  Shoot each of them once as one of them will reveal a life up.  You can get it now or later, it's up to you.  I always prefer to get it later.











Then you'll turn slightly to the left and a Bourbon will rush you.  Take 2 quick shots to the head before it can attack.
    


Scene: [02:00:09]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 6/6
Scene Score:     1360/ 1360
Running Score:  57480/64640
Bonus: 400 (Researcher)

Notes:
Shoot the lock to save the researcher then reload. Then follow the shots in order. Right twice [1][2], then middle once [3] (this creature "Robert" will cover its face with its hand for a bit after it takes a shot in the face so we'll go for the creature to the left while it recovers), so then left twice [4][5], and lastly the middle one once again [6] as it should have recovered already.
    

Backflip

Scene: [02:00:10]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      700/  700
Running Score:  58180/65340
Bonus: 300 (Max Life Bonus)

Notes:
Same strat as in the beginning of the chapter.  Shoot the left one once to offset the attack pattern.  The right one will mostly likely do a clawshot attack but not always.  Take a shot to its head then take out the left one.  If you didn't grab the life up earlier then pick it up now.
    

Scene: [02:00:11]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 6/6
Scene Score:      960/  960
Running Score:  59140/66300
Bonus:

Notes:
The door will open and you'll see a Robert and 2 Bentleys.  Take the first shot on Robert, pause a bit, then finish it off with another shot.  Afterwards take out the left Bentley and then the right one.  This scene can be done without reloading if you're confident.  Now quickly reload for the next scene.
    

Scene: [02:00:11]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  59460/66620
Bonus:

Notes:
A Bourbon will pop out from the right.  No time to get fancy here again.  Use a full clip to grab the two headshots.  

Just a little FYI, the oil drums in the back don't contain anything.
    

Charge Attack

Scene: [02:00:12]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  59860/67020
Bonus:

Notes:
Same strat as before.  Don't shoot their heads off while they're falling because you can't guarantee the 80 kill points.
    


Scene: [02:00:13]
Difficulty: C
Number of Creatures: 7
Number of Headshots: 0/0
Scene Score:      560/  560
Running Score:  60420/67580
Bonus:

Notes:
Take the shots in order as they come out the door but don't shoot too fast.














Don't forget out the 2 on the ceiling.
    

Scene: [02:00:14]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 0/0
Scene Score:      160/  160
Running Score:  60580/67740
Bonus:

Notes:
Take a couple of shots each to take down the two creatures in the back.  Now quickly reload.
    


Scene: [02:00:14]
Difficulty: B
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      520/  520
Running Score:  61100/68260
Bonus: 

Notes:
A Gilmore will come from the left of the screen.  As soon as you see its head, unload a full clip immediately.  There are times when I end up taking damage here because I either starting shooting a tad late or I was slightly off the mark.









Don't lose focus yet, there'll be two storage bins as you're walking.  There's a coin inside one of them so unload a full clip to break apart the bins and snag the coin.
    

Scene: [02:00:15]
Difficulty: 
Number of Creatures: 0
Number of Headshots: 0/0
Scene Score:        0/0
Running Score:  61100/68260
Bonus:

Notes:
I always take the left elevator route because that's the route I'm comfortable with.  There's nothing wrong with the right elevator route but I'll discuss that route in the Alternate Paths section.  So for the sake of this guide, shoot the left arrow once to bring the left elevator up.
    

Scene: [02:01:01]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  61500/68660
Bonus:

Notes:
If you're quick on the trigger you can kill these two almost instantaneously.
    


Scene: [02:01:02]
Difficulty: B
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  61820/68980
Bonus:

Notes:
Down.

Keep reloading.  Nothing will happen during the mini cutscene of a voice saying "Down" but as soon as you see the screen flash that's your cue to pay attention to the bottom of the screen as an oil drum will be in your face.  Take 4 quick shots (aiming upwards as the elevator goes down) then when Bentley appears take 2 shots with the second shot being higher up on the screen. 
    

Scene: [02:01:02]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  62020/69180
Bonus:

Notes:
In the next opening, if you're fast enough you can get the headshot before Cyril throws the hatchet.  Otherwise shoot the arm that's throwing the hatchet and then aim high on the screen for the headshot.
    

Scene: [02:01:03]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 0/0
Scene Score:       80/   80
Running Score:  62100/69260
Bonus:

Notes:
There'll be a creature way off in the distance.  Sometimes it could be walking towards the left, other times it could be standing still.  Gun it down.  (No headshot points on this one)
    


Scene: [02:01:03]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 4/4
Scene Score:      640/  640
Running Score:  62740/69900
Bonus:

Notes:
Two Cyrils will greet you at the bottom of the elevator with one to the left and one to the right.  Take them down with either two straight headshots or an AHH combo.
    

Scene: [02:01:04]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:     1020/ 1020
Running Score:  63760/70920
Bonus: 400(Researcher) +
       300(Max Life Bonus)

Notes:
Just wait a bit until you get a clear line of sight and pull off two quick headshots.  If you're down a life then this will be the last one you'll get for the chapter.
    


Scene: [02:01:05]
Difficulty: A
Number of Creatures: 2
Number of Headshots: 0/4
Scene Score:        0/  640
Running Score:  63760/71560
Bonus:

Notes:
This is probably the most difficult scene to score headshots on because of precision and timing as this scene will continue on if you wait too long.

The best strat is to tag 1 headshot on the left Bentley then another on the right one.  Then take three shots to the right oil drum and reload.

If you weren't able to do this then both Bentleys will most likely throw their oil drums at you so do your best at getting 4 shots each on the oil drums to save yourself from taking damage.

If you were able to stick that combo earlier then use 3 shots to try for a headshot on the left Bentley, use your 4th shot on the right oil drum, and use your last two shots to go for the headshot on the right Bentley.  If you miss the headshots then there won't be anytime for another reload as the scene will move on.

Getting these headshots won't be necessary for 100k as long as you play a good boss battle at the end of this chapter or grab enough headshots on the upcoming Parlors.

    

Scene: [02:01:06]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 0/1
Scene Score:       80/  200
Running Score:  63840/71760
Bonus:

Notes:
Use all 6 shots if you have to.  Don't give Cyril a chance to start throwing those hatchets.
    


Scene: [02:01:07]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 0/0
Scene Score:      240/  240
Running Score:  64080/72000
Bonus:

Notes:
As you head up the stairs a spider creature will drop scare you.  Quickly shoot it when it's in your face.  There will be two more above so tag those before they reach you.
    


Scene: [02:01:08]
Difficulty: B
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  64400/72320
Bonus:

Notes:
As you finish walking up the stairs there'll be a group of 2 storage bins to the left and 3 to the right.  Focus your attention to the group on your right and use up a full round for good measure to destory the 3 bins as there's a gold frog inside one of them.  You don't need to get the gold frog just yet, just focus on breaking the bins because this goes by quickly.





Next, as you look up, a Bentley will be ready to throw an oil drum.  This section needs to be done really quick.  You need to take an immediate headshot and then shoot the oil drum 3 times.  Once it has recovered a bit finish it off with one last headshot.

If you missed the headshot, use a bullet for the oil drum (which should now be destroyed after a 4th shot), reload, then quickly try to spam bullets for the headshot as this is another scene that will continue without a kill.  If the scene shifts over and you see creatures flying down the conveyor then it's too late and there's no point in going for the kill since you won't be rewarded any points.
    


Scene: [02:01:08]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 4/4
Scene Score:      720/  720
Running Score:  65120/73040
Bonus:

Notes:
3 creatures will fly down from the conveyor.  Let them land and take out the left one [1] then then middle one [2], one shot each.












When the scene pans over to the Bentley on the right, take it out with a couple of headshots.  Now focus your attention behind Bentley, if you destroyed all the bins then you should see a gold frog leaping up and down.  If you don't then you just happened to pick it up by chance earlier.
    



Scene: [02:01:09]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:     1400/ 1400
Running Score:  66520/74440
Bonus: 

Notes:
If you didn't destroy all the bins and don't see the gold frog then you better shoot fast to break them now.  Once you see the gold frog, shoot it to collect 1000 points.  If by some unknown reason you miss the frog then there is still one last chance but the window is very small.








A Sam will fall from above.  Take it out with one shot.
























Soon after another one will fall.  Take that one out with a shot to the face.

Now if you didn't collect the gold frog earlier then this is your last chance.  Just after this scene and before the next you'll see the frog towards the bottom right of the screen for a split second.  Use a full clip and hope for the best.
    

Scene: [02:01:09]
Difficulty: B
Number of Creatures: 0
Number of Headshots: 0/0
Scene Score:      200/  200
Running Score:  66720/74640
Bonus: 

Notes:
Another coin will either be in the left group of bins or the right.  Shoot the both bins on the left side first.  If the coin is there then grab it.  If it's not there then quickly shoot all the bins to the right and hopefully you'll collect the coin in the process.
    

Scene: [02:01:10]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 4/4
Scene Score:      720/  720
Running Score:  67440/75360
Bonus:

Notes:
Take a short breather while you take the elevator up.  You'll see 3 creatures behind the partition but you won't be able to shoot at them yet so wait a bit until you walk around the partition.

Shoot the left one once, then the right one once, then twice in the middle.

If your aim isn't precise yet, or you just want to be lazy, then use 3 shots each on left and right Kageos, reload, then take a full round on the center one.
    


Scene: [02:01:11]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 4/4
Scene Score:      640/  640
Running Score:  68080/76000
Bonus:

Notes:
I used to hate this part because I would waste so many bullets, and even take damage occasionally, until I found this strat.

Shoot the left oil drum twice and then the right arm of the Bentley on the right [3] then reload.  This will stun the right Bentley and give you enough time to kill the left one without worrying.





While the right one is stunned, take two shots on the left Bentley as it comes charging in then two shots on the right one when that one comes charging in.
    
Aggressive Headshot Strategy


Safe Normal Strategy


Scene: [02:01:12]
Difficulty: A
Number of Creatures: 1
Number of Headshots: 0/1
Scene Score:      680/  800
Running Score:  68760/76800
Bonus: 400 (Researcher)

Notes:
This is where the two elevator routes converge.

If you trust your aim then this is an aggressive strat that takes out the bins hiding the coin and then tagging the headshot.  Just as you enter the corridor you have just enough time to shoot the two bins on the right hand side while leaving yourself just enough time to get the headshot.  In the next scene you'll clearly see the coin for an easy 200 to collect.




























The safe strat, and the one I always take, is to take three shots at the upper back/left shoulder (away from the researcher).

When the researcher gives you the security card, shoot the bins like crazy and hopefully you'll grab the coin before the scene moves on.  Keep in mind that you're moving to the right as you do this so move your aim towards the left as the scene moves.
    

Scene: [02:04:02]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  69160/77200
Bonus:

Notes:
Another pair of Moodys.  The only difference is that they can cling onto the railing on either side and might be slightly off screen when the camera focuses on them.  Don't try to go for the headshot while they're on the railing unless you have a clear shot.  Instead, while they're hanging on the railing, take one shot to their body before the clawshot goes off to get them centered on the bridge again and hope you'll get another chance at a clean shot. 
    

Scene: [02:04:03]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  69480/77520
Bonus:

Notes:
This next creature is similar to Bourbon (the greenish one that I usually use a full clip on).  AHH and HAH doesn't work to get both headshots so you'll just have to spam a full clip to guarantee this one.
    

Scene: [02:04:04]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  69680/77720
Bonus:

Notes:
A single Moody will jump out from the capsule, it can't get any easier.  Just don't behead it mid-air.  Now prepare yourself for the next scene though because it's gonna go quick and you can grab over 1000 points.
    

Charge Attack

Projectile Attack

Scene: [02:04:04]
Difficulty: S
Number of Creatures: 1
Number of Headshots: 2/8
Scene Score:      320/ 1040
Running Score:  70000/78760
Bonus:

Notes:
As soon as you defeat the Moody, a blueish-grayish creature (Parlor) will jump out from the capsule to the right.  This is one of two places where you need to blast the heck out of its head while it's mid-air.  Since this creature will NOT lose its head on a headshot, every shot to the head during the aerial start animation will give you bonus points.  Try to rack up as many shots as possible before the landing animation ends.  (I was only able to snag 6 shots during this guides run but it's definitely possible to get more).

Parlor has 3 attacks with 2 of them being the familiar backflip and charge attack.  It's 3rd type of attack is a projectile attack similar to Drake but a bit slower.

After it lands don't kill it right away as you won't get the 80 kill points since you took the headshot while it was mid-air but it's a good trade off for 720 points.  Just wait and use the typical strat for the backflip and charge attacks.  For the projectile attack, instead of waiting for the projectile to be released, tag it in the face while its wide open.  This will get you the headshot and stop the projectile from releasing.  Be ready to gun the projectile down though if you miss the headshot.   
    

Scene: [02:04:05]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  70320/79080
Bonus:

Notes:
Burner is similar to Samson but uses a firesaw instead of a chainsaw.  Use the same rAHH strat.
    

Scene: [02:04:06]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 4/4
Scene Score:      640/  640
Running Score:  70960/79720
Bonus:

Notes:
Another pair of Harris' except this time they mean business.  This one will be really technical and requires precise timing.  You'll want to go for the right one first and aim at its left thigh while the ball and chain is behind it (take more than one shot if you have to).  While it's stunned go for 2 quick headshots.  Repeat this for the one on the left and prepare yourself for another pair of Parlors in the next scene.
    



Two-Pronged Attack

Scene: [02:04:07]
Difficulty: C/S
Number of Creatures: 1
Number of Headshots: 5/20
Scene Score:      680/ 2480
Running Score:  71640/82200
Bonus:

Notes:
This scene isn't hard but racking up those headshots is.  If done right, you can walk away with 2000+ points after this scene.  Getting 5 or more total headshots during this scene is already good for the 100k but you'll want more to give you a good score buffer.

When you look up, take 6 shots in those exact placements. RELOAD!






As it falls, you have 6 frame perfect chances at 6 more headshots.  RELOAD again!






















Finally when it lands, keep going at the headshots for another 6. RELOAD!!!























After the 18 shots, don't go for the headshot kill yet just like last time.  (The 80 points will not be rewarded so you want to guarantee you kill it off with another headshot)  It will most likely charge at you, so be ready for that, but keep your eye on the right one.  It might sneak a projectile attack behind the front one so don't get caught by the two-pronged attack.
    


Scene: [02:06:01]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 6/6
Scene Score:      960/  960
Running Score:  72600/83160
Bonus:

Notes:
The easier route is the right hanger door.  You can enter it by not shooting at any of the doors.

The simple strat here is to take one headshot on Bentley [1] then rAHH the left Burner, go back and take one more shot on Bentley [5], reload, then rAHH the remaining Burner.

Or if you got the skill, double headshot Burner, double headshot Bentley, and double headshot Burner without reloading.
    

Scene: [02:06:02]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 1/2
Scene Score:      280/  400
Running Score:  72880/83560
Bonus:

Notes:
Time for more pixel perfect shots.  Great if you can get them both but more importantly, great if you don't take damage.  Be sure to fend off any hatchets flying in the air if you miss those headshots.  The scene will continue on even if you don't kill them off.
    

Scene: [02:06:03]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 4/4
Scene Score:      640/  640
Running Score:  73520/84200
Bonus:

Notes:
No time to get fancy again.  Use a full clip to get two headshots each.  Go for the left one first, then the right.
    

Scene: [02:06:04]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  73920/84600
Bonus:

Notes:
A pair of Moodys again.  Just like the room earlier, these can cling on the railing so follow the same strat as before.
    

Charge Attack

Projectile Attack

Scene: [02:06:05]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  74320/85000
Bonus:

Notes:
A pair of Parlors will fall from above.  Don't try to go for the falling headshots because it won't connect.  Instead, try to offset their attack patterns when they land by shooting the left one straight away.  Do your best to recognize the type of attack coming up and get those headshots.
    

Scene: [02:06:06]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 0/0
Scene Score:       80/80
Running Score:  74400/85080
Bonus:

Notes:
There's a straggler off in the distance, take a few shots to guarantee a hit (no headshot).
    


Scene: [02:06:06]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 6/6
Scene Score:      960/  960
Running Score:  75360/86040
Bonus:

Notes:
Shoot at Harris' left thigh straight away, use as many bullets until it gets stunned.  Then take two quick shots on the left creature.  Reload.












Now take Harris out with 2 quick headshots before it recovers and starts swinging again and lastly two quick headshots on the remaining creature.
    

Scene: [02:06:07]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 6/6
Scene Score:      960/  960
Running Score:  76320/87000
Bonus:

Notes:
Almost there.

Take out Robert with a HPH combo, then Bentley to the right and finally two quick shots at Burner to the left (or you can reload and HrAH or rAHH it) Just make sure you get passed this scene without taking damage.
    
Phase 1 - 1st Bullet

Phase 1 - 2nd/3rd Bullet

Phase 1 - Wait

Phase 1 - 4th/5th Bullet

Phase 2

Phase 3 - 1st/2nd/3rd Attack

Phase 3 - Last Attack

Ending Phase

Scene: [02:07:02]
Difficulty: B
Number of Creatures: 1
Number of Headshots: 30/102
Scene Score:     5100/ 13740
Running Score:  81420/100740
Bonus: 1500 (Defeating Hermit)

Notes:
So Hermit is another boss that will reward you for headshots.  You're guaranteed at least 1920 points regardless since its head is the only weak point and it takes 16 shots to defeat it.  Timing and placement is key here because Hermit will use its legs to defend its head after an attack.


Phase 1:
During phase 1 Hermit will approach you, with its head wide open, and slash at you if its close enough.

Just as the scene starts take a quick headshot while its just standing there (1st Bullet).  Now this is the crucial part, after you make contact, immediately take 2 shots just above where its head used to be (2nd/3rd bullet) You can actually sneak in a 4th shot during a critical hit.


















Now wait a bit while it uses its legs to block its head. Use this time to reload.
























Once its legs are out of the way quickly sneak in 2 more shots before the shot counts as damage.  Now let it approach you again and follow the same steps.  You'll do this for 6 damage attacks with 5 chances at 4 quick bonus headshots in between.


















Phase 2 Projectile Attacks:
This time it will spew out web balls but don't worry, specialized AMS bullets will disintegrate these web balls like marshmellows.  The webs will increase in numbers after each successful damage attack starting with 6 webs and going up to 11.  Once you finished off the web it'll start approaching you like before.  Follow the same bullet strategy for a total of 6 damage attacks.












Phase 3 Positioned Attack:
During this final attack phase, Hermit will choose to position itself and crawl along 1 of the 8 octagonal walls in the tunnel as it approaches.  During the approach it will cover its head with its legs until it gets up close.  Take note of which wall its on as its head will be offset from center going toward the opposite wall.  For example, if it's crawling along the top left then it's head will be off center going bottom right [1].  Once it takes damage it'll recenter itself on the bottom use this time to try for 4 shots with the bullet strat.  Let it recover and reposition itself so that you can also reload and ready yourself for the next attack.  Do this for a total of 3 damaging shots.





After the 3rd damaging shot of this phase DO NOT LET IT RECOVER.  At the end of the bullet strat keep shooting to kill it off.  Why? Because you can still get headshot points while it's flailing around in defeat and this is the best position for Hermit to be at.  Any closer and its head will be offscreen when its head hits the ground.  Any further back and you lose precious head pixels that you could've shot at.  Shoot fast and remember to reload!!! While Hermit is flailing around, its head will not be stationary in one position so you'll need to try and follow it around behind all the spewing "blood?" by using the angle of its body.  Don't stop!  Keep shooting until the black bars come down for the ending cutscene.
    

Scene: [02:07:03]
Difficulty: 
Number of Creatures: 
Number of Headshots: 
Scene Score:    
Running Score:  81420/100740
Bonus:

Notes:
And after a good trigger workout you can end the 3rd chapter with a huge sigh of relief.  In an ideal world you can reach 100k by this point but anything greater than 80k will put you in good running for 100k as a typical final chapter run will be roughly 20k in points.  My highest score after this chapter was 90720 which was done during my 110k run.  The things that set that run aside from all the rest were precise Parlor headshots and better timing on Hermit.

Let's not rest here.  We've got one final chapter to go.
    
The Final Chapter
The house of the dead

Stage Gallery

The Second Chapter ~ Revenge

“This is as far as you go, I’ll finish you here!”

With revenge on Dr. Curien in mind, Rogan and G proceed further into the mansion filled with atrocious creatures. The story truly begins when the agents fight against a slither monster that will not allow them to enter into the deepest part of the mansion in order to achieve Rogan’s personal grudge.

Creatures

Boss: HangedMan type 041

HP:800 Weakness: The Body

Dr. Curien’s imaginative use of the Bioreactor seems to know no bounds. The Hangedman is thought to be a unique bat/human hybrid as evidence by its wingspan, nocturnal dwelling and hyper sonic navigational abilities. AMS Intelligence Division have observed the Hangedman during night flights and noted a “cloud of vampire bats” shrouding this monster. Its weak point is the whole body other than the wings, but even if you play alone, you can not cancel the attack unless you fire several shots. Like normal enemies, you can get high points by shooting its head.

High Score Guide

Introduction The First Chapter
Tragedy
The Second Chapter
Revenge
The Third Chapter
Truth
The Final Chapter
The house of the dead
Alternate High
Scoring Paths
Special Thanks
AIM DESCRIPTION






Scene: [01:00:02]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  21800/22920
Bonus:

Notes:
Just as the scene begins a Bentley will throw an oil drum right at you.  Play it safe by taking 4 shots to the oil drum then 2 shots to the head.  Do note that its head will be a bit lower if it starts to run at you.
    

Scene: [01:00:03]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  22000/23120
Bonus:

Notes:
Nothing fancy here.
    

Scene: [01:00:04]
Difficulty: B
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  22320/23440
Bonus:

Notes:
Take note of which arm Cyril attacks with and shoot it quickly.  While stunned, you'll be able to get a couple of quick shots to the head.
    


Scene: [01:01:01]
Difficulty: A
Number of Creatures: 4
Number of Headshots: 0/0
Scene Score:        0/  320
Running Score:  22320/23760
Bonus:

Notes:
As you pace over the bridge you'll see an elevator arrow to the right of the double doors.  Shoot it an odd number of times, preferably once, so that you take the route going down.  If you missed it here then you'll have one quick shot at it again after a couple of scenes.








As you turn left you'll see 4 creatures off in the distance.  No headshots for these so do your best to grab any of them.  I tend to only aim for the ones labeled [1] and [3] with two shots each but it's definitely possible to get all four.
    


Scene: [01:01:03]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  22720/24160
Bonus:

Notes:
You'll face the double doors again and two Rubins will fall from the sky.  Shoot the first one anywhere but the head and then take out the second one with a headshot mid-air.  Once the first Rubin lands it'll either do a backflip or it'll charge at you.  If it does a backflip then wait until it does a complete flip and then tag it while its head is facing down.  If it charges at you then wait until it leaps and then take a couple shots at the upper part of the screen [1] or [2] to guarantee a headshot.  This is will be a common strat for a lot of the creatures later on in the game.
    

Scene: [01:11:01]
Difficulty: B
Number of Creatures: 4
Number of Headshots: 0/0
Scene Score:      240/  320
Running Score:  22960/24480
Bonus:

Notes:
As you turn right you'll see 4 more creatures down below.  No headshots for these either but they're in reasonable range to tag 3 or more.
    

Scene: [01:11:01]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  23160/24680
Bonus:

Notes:
One will pop up as you turn back to your left.  Sometimes I forget about this guy because I'm worried about the next scene.
    

Scene: [01:11:02]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  23560/25080
Bonus:

Notes:
Nail (the center one) will attack fast in this scene so just as you land and turn right aim towards the center and give it a good 4 shots or more for good measure even though it only takes one (trust me, you don't want to take an early hit) Then take out Sam with one more shot.
    

Scene: [01:11:03]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 4/4
Scene Score:      640/  640
Running Score:  24200/25720
Bonus:

Notes:
Bentley's will always lean forward while they run so don't aim above their shoulders.  The proper location is shoulder height for the first shot and then above the shoulders for the second shot while they're recovering.  I tend to take a quick shot on the right one first, then 2 shots on the left one, and then back to the right for the final shot.
    

Scene: [01:11:04]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 2/2
Scene Score:      480/  480
Running Score:  24680/26200
Bonus:

Notes:
As you make your way in two bats will charge at you straight away [1] and [2].  Next deal with Samson with the typical AHH strat.
    

Scene: [01:11:05]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  25000/26520
Bonus:

Notes:
When you turn right this Samson will do a fake attack for a split second (to block any quick shots) and then pull its arms up again momentarily.  Use this small opportunity to take the AHH.
    

Scene: [01:12:02]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  25400/26920
Bonus:

Notes:
As you enter the kitchen you'll turn left and the walk-in fridge door will burst open with two Nail's storming out craving fresh flesh as they've already eaten up both of the hanging Sam's (which btw don't give extra points).  Take out the right one then left, one shot each.
    

Scene: [01:12:03]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/4
Scene Score:      400/  640
Running Score:  25800/27560
Bonus:

Notes:
As you make your way out of the kitchen the wall to your left will come crashing down and send you flying to the ground.  From this vantage point you'll see a Gilmore (the fellow that has a huge sledgehammer resembling Usopp's 5t hammer) and a Bentley in the back.  I like to take one shot on Gilmore first, then take out Bentley, then a final shot on Gilmore.  Otherwise, take out Gilmore first with two shots, then Bentley.
    

Scene: [01:12:04]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:     1100/ 1100
Running Score:  26900/28660
Bonus: 400 (Researcher) +
       300 (Max Life Bonus)

Notes:
You'll need to get through this scene quickly otherwise the researcher will get attacked by a Nail in the back.  As the door opens, quickly take care of the one in your face (take more than one shot if you have to just to be safe) and then take out the one creeping up on the lady researcher on the table.
    

Scene: [01:12:05]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  27300/29060
Bonus:

Notes:
This scene can get hectic just like all the previous times when where there are a pair of Cyril's.  Take out the left one first then the right.  A heed of caution, if you miss the kills then be ready for a hatchet frenzy. Take note of which hand the hatchets will be thrwon from (because they'll be coming in hot) and gun those down before trying at the headshots again.
    

Scene: [01:12:06]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  27500/29260
Bonus:

Notes:
An easy 1 shotter.
    

Dagger Attack

Backflip

Charge Attack

Scene: [01:12:07]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  27900/29660
Bonus:

Notes:
Shortly after that you'll see 2 Drakes hanging upside down from the ceiling.  These guys are a bit different than Rubin as they will throw daggers at you.  Also, don't shoot their head off until after they land because you won't guarantee yourself the 80 kill points if you take the headshots early and then take too long to kill them off.

As they land they will head left and passed the table.  The one on the left will most likely jump vertically to throw a dagger at you.  Land a single shot on it before it throws the dagger (it doesn't have to be a headshot because a headshot will behead it but not kill it)  This will offset their attack patterns so you don't get bombarded.  The one to the right will then do 1 of 3 things:
- A dagger attack like the left one
- A backflip
- A charge attack (this usually occurs when both daggers have been thrown)

If it does a backflip then aim at its head when it lands for an easy headshot.  If it does a dagger attack then shoot the dagger before it hits you and then go for the headshot or lastly wait until it charges at you and then aim towards the upper portion of the screen for an easy headshot.

    

Scene: [01:12:08]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  28100/29860
Bonus:

Notes:
As you enter the door an Ebitan will hang down from the ceiling.  Take one shot to the body or arm to block its initial attack [1] then give it one more shot to the head [2].
    

Scene: [01:12:09]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 3/3
Scene Score:      520/  520
Running Score:  28620/30380
Bonus:

Notes:
Do an AHH for Samson but after the arm shot [1] and before the two headshots [3][4] take out the Nail towards the back left [2].  Do this strat will give a bit more time for the next scene.
    


Scene: [01:12:10]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 0/0
Scene Score:      280/  280
Running Score:  28900/30660
Bonus:

Notes:
Another one of Dr. Curien's beloved coins is hidden in the jars to the left.  Take three shots to shatter the vases, which will reveal the coin, and one final shot to collect it. Afterwards, take out the creature in the back.  No headshot on this one so aim for its back.
    

Scene: [01:12:11]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      900/  900
Running Score:  29800/31560
Bonus: 400 (Researcher) +
       300 (Max Life Bonus)

Notes:
This can be a bit scary if you don't trust your aim or if the guns aren't calibrated well.  Once shot to the face is all you need.  If you're not confident enough then 3 quick shots to the chest will do.  Just don't take your time because you don't want the researcher to be thrown at you and lose the bonus room, a health torch, and -200 damage points.
    


Scene: [01:13:02]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  30000/31760
Bonus:

Notes:
A Rubin will fall from above.  Tag it with one shot and let it land.  Then when it comes charging at you, tag it once more in the face when it leaps at you.
    

Scene: [01:13:03]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 4/4
Scene Score:      720/  720
Running Score:  30720/32480
Bonus:

Notes:
An easy combo.  Left one once, Right one once, Twice down the middle.

Don't rest easy yet as the next part will is very important and goes by really quick.
    

Scene: [01:13:04]
Difficulty: C
Number of Creatures: 0
Number of Headshots: 0/3
Scene Score:        0/  360
Running Score:  30720/32840
Bonus:

Notes:
You'll face the bookshelf but pause a bit because of a drop of slime from above.  That's your cue to start shooting.  You can get a total of 3 headshots on this falling Ebitan (no kill points though).  Don't relax yet as the next scene occurs straight away.
    

Scene: [01:13:04]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 3/3
Scene Score:      840/  840
Running Score:  31560/33680
Bonus: 120 x 2

Notes:
You'll then look up to see 3 Ebitans.  The first 2 are very important [1] and [2].  They only take 1 headshot each but give you an extra headshot bonus for some odd reason.  The 3rd one just gives you a single headshot score though.  So 5 headshot points for the price of 3.  Not too bad.
    

Scene: [01:13:06]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 0/0
Scene Score:      240/  240
Running Score:  31800/33920
Bonus:

Notes:
As you kick the bookshelf down, like a boss, 3 bats will rush you. The first bat [1] will come almost immediately while bats [2] and [3] will swoop in a short time after.
    

Scene: [01:13:08]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  32000/34120
Bonus:

Notes:
The first turn around the corner will be clear but a Nail will await you around the second turn.
    

Scene: [01:13:09]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  32400/34520
Bonus:

Notes:
You'll turn the corner once more and then when you reach the top floor you'll look left and a pair of Cyrils will be staring at you.  Aim at [1] before you reach the scene and then adjust your shot for the left one first then the right (one shot each).  Again, if you miss the headshots be ready to shoot off the flying hatchets.
    

Scene: [01:13:10]
Difficulty: A
Number of Creatures: 3
Number of Headshots: 0/0
Scene Score:      240/  240
Running Score:  32640/34760
Bonus:

Notes:
No headshots on this trio of creatures so take them out as soon as possible as the scene goes by fast.  Sometimes they will be standing straight up, other times they'll be a slouched over, and sometimes they'll be walking towards the right.
    


Scene: [01:13:10]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 3/3
Scene Score:      520/  520
Running Score:  33160/35280
Bonus:

Notes:
The Nail to the left will appear from off the screen so be ready.  Then once you move over to Samson do a HrAH combo for a couple of easy headshots.
    

Scene: [01:04:01]
Difficulty: C
Number of Creatures: 4
Number of Headshots: 0/0
Scene Score:      320/  320
Running Score:  33480/35600
Bonus:

Notes:
4 shots in any order.
    

Scene: [01:04:02]
Difficulty: C
Number of Creatures: 0
Number of Headshots: 0/0
Scene Score:      700/  700
Running Score:  34180/36300
Bonus: 400 (Researcher) +
       300 (Max Life Bonus)

Notes:
A researcher is hiding behind the bookshelf.  Save her by shooting the bottom of the shelf twice.
    

Scene: [01:04:03]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  34500/36620
Bonus:

Notes:
Take a quick headshot just as the door opens, pause a bit to let it recover, then take another headshot.
    

Scene: [01:04:04]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  34700/36820
Bonus:

Notes:
Wait until the Rubin lands and take the quick headshot or wait until it charges at you and then take the aerial headshot.
    

Scene: [01:04:05]
Difficulty: C
Number of Creatures: 4
Number of Headshots: 0/0
Scene Score:      320/  320
Running Score:  35020/37140
Bonus:

Notes:
4 more.
    


Scene: [01:04:06]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  35340/37460
Bonus:

Notes:
Breaking down the bookshelf will reveal a Simon.  Take two quick headshots, no pause in between. (Come on let's jam.)
    

Scene: [01:05:01]
Difficulty: A
Number of Creatures: 1
Number of Headshots: 0/0
Scene Score:      280/  280
Running Score:  35620/37740
Bonus:

Notes:
As you leave the bedroom there'll be a creature off in the distance.  You only need 1 shot but I suggest to take at least 3 or more for good measure.  Then quickly shoot down the 2 jars and snag another coin. 
    

Scene: [01:05:02]
Difficulty: B
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      600/  600
Running Score:  36220/38340
Bonus: 400 (Researcher)

Notes:
This scene used to give me a lot of trouble but it's actually quite easy.  Don't shoot at Samson.  Instead, wait for it to start walking and shoot a whole round in front of it and let it walk into your shot.  It's a lot easier for it to walk into your path than to chase after it.
    

Scene: [01:05:03]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  36420/38540
Bonus:

Notes:
Another Rubin will jump from the under the bridge to the left.  Don't shoot its head off in the air because, again, you aren't guaranteed 80 kill points.  Instead wait for it to land, as usual, and aim at [1] right away.  Most of the time it'll charge and you'll snag the headshot.  Other times it'll just wait on the bridge so just wait until it charges at you and then snag the headshot while its mid-air.
    

Scene: [01:05:05]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 4/4
Scene Score:      640/  640
Running Score:  37060/39180
Bonus:

Notes:
When you enter the door you'll look left and a Cyril will be ready to attack you.  Take note of which arm it's going to attack with and shoot that off and tag it with a couple of headshots.  Then immediately go for the Bentley behind by shooting where Cyril's chest was, don't aim too high.  
    

Scene: [01:07:02]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  37260/39380
Bonus:

Notes:
Let the elevator point down so that we can grab more points.  

Take one easy shot to take Sam out.
    

Scene: [01:07:02]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  37580/39700
Bonus:

Notes:
You'll then turn to the right.  Take two more on this Cyril.
    

Scene: [01:07:02]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  37900/40020
Bonus:

Notes:
You'll turn to the right once more and then take one shot, pause a bit, then take the second.

If done correctly, you'd be able to handle these 3 scenes without reloading.
    

Scene: [01:07:03]
Difficulty: B
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  38220/40340
Bonus:

Notes:
Take 4 quick shots to the oil drum then 2 shots to the face.
    

Scene: [01:07:04]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  38540/40660
Bonus:

Notes:
As you walk up the stairs Cyril will try to sneak an attack on you.  Watch the arm as usual and then go for the double headshot.
    

Scene: [01:08:02]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  38860/40980
Bonus:

Notes:
Next you'll enter a door and walk down a narrow hallway.  As you open the door to the right, take a quick shot to stun the Simon then finish it off with another shot.

    

Scene: [01:08:03]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  39060/41180
Bonus:

Notes:
An Ebitan will hang down like last time so take one shot to block the attack and then a shot to the head.
    

Scene: [01:08:03]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  39260/41380
Bonus:

Notes:
Another one will drop down so repeat the same attack.
    

Scene: [01:09:01]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 0/2
Scene Score:      160/  400
Running Score:  39420/41780
Bonus:

Notes:
Two Cyrils will be throwing hatchets from behind the rails in the back.  They take one shot each but will walk away if you don't kill them fast enough.
    


Scene: [01:09:01]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 4/4
Scene Score:     1640/ 1640
Running Score:  41060/43420
Bonus:

Notes:
I give this scene a B difficultly because there's a chance that you can miss the gold frog.
Use 2 shots to kill the left Bentley then take one shot at the wooden barrel above the other Bentley [3], then the left wooden barrel behind it [4].  At this point take note whether a gold frog is leaping up and down at [4].  Next take out the Bentley with two shots. 





Now if the gold frog is at [1] then shoot at it to pick up 1000 points. If it's not there then it's in the barrel in the corner [2][3] so shoot the barrel to break it and then pick up the gold frog there.
    

Scene: [01:09:02]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  41460/43820
Bonus:

Notes:
A Drake and a Rubin will jump out of the liquid pool from the left.  The left one (Rubin) will almost always jump right at you so take a headshot while it's mid-air, do note that this headshot won't kill it.  At the same time check to see what the Drake is doing in the back (it's either going to throw a dagger or do a backflip).  If it's throwing a dagger then shoot it down right after the headshot on Rubin.  If it did a backflip then aim at [3] for the headshot.
    


Scene: [01:09:03]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      720/  720
Running Score:  42180/44540
Bonus: 400 (Researcher)

Notes:
As you're walking towards the researcher shoot the glass screens in order to get a clear shot on the Simon that's making its way to the lady.












Once you get close enough, take two shots to take it down.
    

Scene: [01:09:04]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  42380/44740
Bonus:

Notes:
An easy 1 shotter.
    

Scene: [01:09:05]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 0/1
Scene Score:      480/  600
Running Score:  42860/45340
Bonus: 400 (Researcher)

Notes:
It's easy to miss the headshot here so aim at [1] and wait for it to enter your line of sight and take the shot.
    
Phase 1 - Bat Attack

Phase 2 - 1st Attack

Phase 2 - 2nd Attack

Phase 2 - 3rd Attack

Phase 2 - 4th Attack

Phase 2 - 5th Attack

Phase 2 - Repetitive Attack

Phase 3 - 1st Attack

Phase 3 - 2nd Attack

Phase 3 - 3rd Attack

Phase 3 - 4th Attack

Phase 3 - 5th Attack

Scene: [01:15:03]
Difficulty: A
Number of Creatures: 31
Number of Headshots: 42/80
Scene Score:     8940/13500
Running Score:  51800/58840
Bonus: 1500 (Defeating Hangedman)

Notes:
Overall, Hangedman isn't a hard boss.  It only needs 80 hits to take it down.  The hard part is racking up headshot points to boost your score.  Yes, all headshots to Hangedman "while it's active" counts for headshot points. The bats will also give points so we'll take down all of them to increase our score.

Phase 1 - Bat Attack:

There are 30 bats that come in waves starting with 1 and moving up to 4 then it repeats starting at 1 for a total of 12 waves.  Be on the look out for a bat hiding behind Hangedman's wings.  Sometimes they pop up so late that it can startle you a bit especially during a 4 bat wave.

Some people who trust their aim will try to snipe some headshots on Hangedman during this phase.  If you're confident then, by all means, go for it.  I choose not to as it breaks my rhythm during the fight.

After you defeat all 30 bats, Hangedman will start swoop in and slash at you wiht different attack patterns.  During these attacks it take 3 shots to back it off.  [1] represents the start point of Hangedman's head and [3] is the end point before the attack.  The path inbetween is labelled as [2].  Use up all your shots during each attack to guarantee damage.  Getting 3 headshots consistently is very difficult but try your best without taking any damage.

Phase 2 - 1st Attack:
Move horizontally to the left very slightly.

Phase 2 - 2nd Attack:
Move up and diagonally to the left, finishing your last shot in the health bar.

















Phase 2 - 3rd Attack:
This is a wide attack so move horizontally to the left with your last shot towards the middle of the screen.






















Phase 2 - 4th Attack:
This one goes vertically up the last shot almost outside of the screen.  Don't wait too long on this one because it head will actually go offscreen.




















Phase 2 - 5th Attack:
It stays to the right of the screen this time and moves to up-right very slightly.






















Phase 2 - Repetitive Attack:
The remaining attack pattern at this point will be the same for the next 50 shots (16 waves of 3 shots + 1 wave of 2 shots).  Aim in an arc diagonally upwards to the left, make sure your final shot is at [3] to guarantee a headshot.


















Phase 3 - 1st Attack:
Fairly easy.  It'll dive down from the top of the scren, you want it to get close so you can get a good shot off but just don't wait too long.




















Phase 3 - 2nd Attack:
It'll come in with a full head of steam from the top left.  Again, don't wait too long otherwise its head will be offscreen and you might even take damage.





















Phase 3 - 3rd Attack:
Just like the 1st attack except from the bottom.
























Phase 3 - 4th Attack:
A repeat of the 2nd attack.
























Phase 3 - 5th Attack:
A repeat of the 1st attack.
    

Scene: [01:15:04]
Difficulty: 
Number of Creatures: 
Number of Headshots: 
Scene Score:    
Running Score:  51800/58840
Bonus: LIFE BONUS x 2

Notes:
Breathe.  You made it passed the 2nd chapter.  If you're around 52000 then you're in good shape.  I only scored 54620 during my 110k run, I obviously still need to work on the Hangedman battles because I could have had a much higher top score if I only practiced a bit more.  My highest score was again back in 2003 with a score of 55580 which is 8 headshots more than my 110k run.  But even with a decent score, the Third Chapter will either make it or break it for you.  Off we go.
    
The Third Chapter
Truth

Stage Gallery