The Second Chapter ~ Muddy

Summary

Dogs of the AMS… Time they made a move.

The state of the city was very similar to the horrendous Curien Mansion incident that took place in 1998 … Unless if you can rescue the people of the city who had yet to escape, you have to suppress the city’s confusion and aim for the Sunset Bridge…

Creatures

High Score Guide

*Coming Soon*

Original Mode Item Locations

*Coming Soon*

Boss: Hierophant Type B-05

A giant minamata creature carrying a trident is “HIEROPHANT”. The weak point is the heart covered with hard skin. Be careful because all bullets shot at locations other than the heart will be shot.

Tips
Since “HIEROPHANT” approaches and attacks with a spear,
it is necessary to shoot the heart surely . Remember the timing of opening, and aim at a few shots instead of firing continuously
.
HIEROPHANT_03_1.jpg

If you reduce its health by almost half, “HIEROPHANT” will
attack by summoning Mofish at you . It is difficult to counter all Mofish. In
order to finish the attack of Mofish as soon as possible, it is good to aim and damage the heart immediately after moving to this attack .
HIEROPHANT_04_1.jpg

Concentrate and shoot down the Mofish that fly onscreen. If you can, aim for the heart in the meantime. Even if the attack of the Mofish is over, guarding is forbidden. This time “HIEROPHANT” will jump big and aim for you. You may be confused by the big movements at first, but if you start falling from the top of the jump, you can shoot down if you aim at the heart .
HIEROPHANT_06_1.jpg
It’s a position where you can’t see the heart, but won’t hurt to rapidly fire.

There is timing involved in order to shoot the heart even after “HIEROPHANT” has landed or received damage. Pay attention to it’s chest.

There are two types of jump attacks: jumping from the top of the bridge and jumping from the water. When jumping from the top of the bridge, there is a timing when the heart is exposed before flying, so aim at it and shoot the bullets.

Depending on the route, you may face up on the pier. The attack pattern and the timing at which the heart is exposed are slightly different, but the
basic strategy is the same.

Stage Gallery

Trivia: The House of the Dead 2

The House of the Dead 2 ran on the SEGA Naomi arcade board which serves as basics for the SEGA Dreamcast. The only difference between the arcade and DC versions is that the arcade version has more blood spurting from creatures.

The original title name for the sequel in the prototype was “The House of the Dead 2: Original Sin”.

There was an unused track in the prototype version of The House of the Dead 2. Possibly was going to be used for attract mode.

The BGM from the second chapter “Muddy” borrows melody from the first chapter “Tragedy” from the original House of the Dead game.

Both the Emperor’s intro and Zombie Revenge main theme shares the same soundtrack including both the games ending themes which sounds fairly familiar to each other as the soundtracks were composed by Tetsuya Kawauchi and Haruyoshi Tomita. You can hear both ending themes here and here.

Bruno Delinger and Caroline Powell from the Dynamite Deka series makes an appearance as cameos in the House of the Dead 2’s “Original Mode”. Both Dynamite Deka and The House of the Dead series were developed by SEGA AM1.

In the console version of The House of the Dead 2, the flashbacks of the first House of the Dead in the game’s intro were recorded using the game’s engine.

             

The House of the Dead 2 is the only main game in the series to have spawn numerous spinoff titles such as the Typing series, Pinball and English of the Dead.

A Ken series creatures made in an appearance in Archie’s Sonic the Hedgehog comic book series in issue #98 which was an adaptation of another Dreamcast title, Sonic Adventure 2.

Trivia: The House of the Dead

                               

The concept of HotD was conceived after the success of AM2’s Virtua Cop series with AM1 wanting to create a gun shooting game of their own with more focus on horror and enemies approaching the player.


 The game was originally suppose to be a haunted house game with paranormal elements but was decided to give it a more realistic approach with the project based around zombies. There was an idea to make the character, Sophie, as a boss in the sequel, but that plot was deleted early in the planning phase.


 House of the Dead Director, Takashi Oda, took inspiration on character motives (the AMS Agents & Dr. Curien) from Osamu Tezuka’s Black Jack manga where the series is not only about Black Jack, who treats patients and saves their lives, but also describes Dr. Kiriko idea of ​​trying to save patients by euthanasia. It may be conflicting thoughts and actions, but that is the justice for both characters.


 Oda also took some inspiration from the movie Se7en starring Brad Pitt and Morgan Freeman as detectives tracking down a serial killer who uses the seven deadly sins as a motif in his murders. If you look closely to Brad Pitt’s attire and the movie title cards, everything should look familiar.


 A prototype version was made for location testing with a air compressor to blow back the gun, but because of the large number of players, the gun broke several times and was later scrapped in the final game.

 In the prototype version of the House of the Dead with only two playable levels, the title sequence is different from the final version as the camera pans towards Curien’s Mansion where Sam appears and attacks. The prototype also features alot of unused lines, music differences and zombie damage features.


 The prototype version also featured Chariot and Hangedman as Bacchus and Devilon. Bacchus was the Roman god of agriculture, wine and fertility, equivalent to the Greek god Dionysus while the Devilon name was used for the bat creatures Hangedman controls.


Character drafts were made for the designed by Hiroyuki Taguchi with only four making the cut. Dr. Curien and Sophie Richards were named “Dr. A” and “Carole” while Mr. Happy and Playboy were scrapped from the final game.


 Names were given to the “Creatures” of the game as codenames for the developers to remember with each game made. The creatures in the games are also copied and created by the villains. The developers of HoTD wanted to differentiate them from the basic zombie formula where you get bitten by a zombie, and turn into a zombie. Because of this, they use the term “creature” instead.


The bosses in the game were given names based on Major Arcana Tarot Cards and continued on in other games with the exception of a few spin-off games.


Textures can be found hidden within the game’s data files of two unused creatures (Syndy and Mr. G) and Sylvester Stallone’s face.

 
Tantalus Media (formerly known as Tantalus Interactive) took the role of porting The House of the Dead to the SEGA Saturn in 1998. It may not be the best port however, it does feature new modes to choose from for replay value such as “Saturn Mode” and “Boss Mode”


 A manga strip of The House of the Dead was featured in Shinseisha Gamest Comics 1998 “Nightmare Synodrome” where AMS Agent, Thomas Rogan, begins to have nightmares of the events that unfolds in the game.

Cheats: The House of the Dead 2

Arcade

Display Score

Insert coins into the HOTD2 machine. Then, click on L two times, R 3 times, L once, R once and press Start before demo begins. (Left for P1 Trigger, Right for P2 Trigger)

Sega Dreamcast

Access Training and Boss Modes: Beat the game in Original Mode

Bruno Costume: During original mode in the room where you fight the Emperor, the last room to the left (shoot the door). Caroline Powell from the Dynamite Deka series will give you it.

Display Score: Left, Left, Right, Right, Right, Left, Right, Start (on title screen)

Rogan Costume: Go through original mode, but at the begining select the 2.0 bullets and Double score items. Play through original mode, rescuing all civillians except for the one on level 4 (the guy the Zombie is holding on to). Then beat the game. You’ll end up in a Secret room. In the trunk is a Rogan Costume and an Infinite Credits icon.

Goldman Costume: Beat Original Mode on any difficulty

Infinite Continues: Beat the game in Training Mode and Boss Mode

Red Blood: Beat Original Mode with any difficulty (access after doing so by visiting the Options menu)

Training Mission 10: Beat Training Mission 1 – 9 on a difficulty of 3 stars.

Training Mission 9: Beat Training Mission 1 – 8 on a difficulty of 2 stars.

Two More Sessions in Boss Mode: Beat all bosses in Boss Mode and get a ranking with each, to unlock Emperor and Fight All Bosses Mode

Unlimited Credits (Original Mode): Complete Boss Mode with 5-star marks for each boss, including Fight All Bosses Mode

Original Mode Item Guide

Click the following video to find ways to unlock several items for Original Mode.

Credits to KAZ Gun-Shooting for making the video guide

Harry Harris

The House of the Dead 2

A special agent of the government agency “AMS.” Harry is either in his late thirties or early forties. No one knows his nationality. He does not speak about his past. He always seem gloomy. He habitually wears dark glasses, and never shows his expressions.

Appearances

Character Gallery

*Coming Soon*

Amy Crystal

The House of the Dead 2

A special agent of the government agency “AMS.” 29 years old. American. A reliable character, who has faced danger on many occassions. Amy is an open, frank, kind woman who never discriminates. She often behaves like a big sister to Gary, and has not yet accepted him fully as a special agent.

Appearances

Character Gallery

*Coming Soon*

Endings: The House of the Dead

Normal Ending

Occurs after beating the game under 60,000 pts with continues with a final view of the Curien Mansion.

Bad Ending

Occurs after beating the game under 60,000 pts with no continues with Sophie not surviving the Curien Incident and becomes a zombie.

Good Ending

Occurs after beating the game over 60,000 pts with no continues with Sophie surviving the Curien Incident.

Cheats: The House of the Dead

Arcade

Play as Sophie Richards & Super G

         

Enter the following codes to play as Sophie Richards and Super G in the original House of the Dead arcade game as unlockable skins.
Left for Player 1 trigger & Right for Player 2 trigger.
Sophie: L,R,R,L,L,R, Start
Rogan2: L,R,L,R,L,R, Start

Display score


View your highest score during game play.
L,L,L,R,R,R, Start

Sega Saturn

Cheat Menu

On the select screen press L, R, R, L, L, R, then hold L+R and press Start

Clear Pause Screen

Press X + Y + Z while paused

Secret Characters

               

Choose the Saturn mode from the main menu; when the character select menu appear, hold L + R and press Up, Down, X, Y, Z

Show Score

Pause the game, hold L+R and press X, X, X

Unlimited Ammunition

While playing hold L + R and press Y, Y, Y

Windows PC
Unlock Character Stats and Cheat menu

           

To unlock the cheat menu and Character stats you must do the following.
At the main screen hold the Ctrl button and type skidmarx.
If you have successfully done it you will get your two new options to chose from.

Unlock Creature Test

To unlock Creature Test mode you must do the following.
At the main Menu hold the Ctrl key and type creature.

The Final Chapter ~ the house of the dead

Who are you? Nobody gives me instructions! I shall destroy everything!

Dr. Curien poured his heart and soul into the “person who stands on top of mankind” he created. However, “He” was born as a monster who did not follow any instructions. The fight to end this tragedy begins now.

Creatures

Boss: Magician type 0

HP: 800 Weakness: Unknown

Before sealing himself in the mansion’s inner lab, Dr. Curien hinted at his “ultimate creation”, a creature that would take humanity to the next evolutionary level. Little is know about the Magician’s abilities, speed or size but past experiments should give agents some idea of the threat they face. Dr. Curien’s legacy must follow him to the grave!

High Score Guide

Introduction The First Chapter
Tragedy
The Second Chapter
Revenge
The Third Chapter
Truth
The Final Chapter
The house of the dead
Alternate High
Scoring Paths
Special Thanks
AIM DESCRIPTION






Scene: [03:00:02]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 4/4
Scene Score:      640/   640
Running Score:  82060/101380
Bonus:

Notes:
Let's start off the final chapter perfectly.  The left Robert will attack first then the right one.  
Basic HPH strat.
    

Scene: [03:00:03]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 3/3
Scene Score:      520/   520
Running Score:  82580/101900
Bonus:

Notes:
Take down the Harris in the back first with a lTHH combo then take out Sam.
    


Scene: [03:00:04]
Difficulty: C
Number of Creatures: 0
Number of Headshots: 0/0
Scene Score:     1500/  1500
Running Score:  84080/103400
Bonus: 1500 (Defeating Chariot)

Notes:
Chariot Reprise

Nothing really different compared to the first battle with the exception of a few possible glitches such as the imfamous disappearing act and also the floating glitch (which has a chance of softlocking the game).
The only difference would be if you want the 13 bullet defeat; let it approach all the way forward after its armor shatters from flexing so that you can get clear shots otherwise Chariot will hangout hidden behind the rock wall.
    
Phase 1 - Bat Attack

Phase 2 - 1st Attack

Phase 2 - 2nd Attack

Phase 2 - 3rd Attack

Phase 2 - 4th Attack

Phase 2 - 5th Attack

Phase 2 - 6th Attack

Phase 2 - Repetitive Attack

Scene: [03:01:02]
Difficulty: C
Number of Creatures: 21
Number of Headshots: 21/56
Scene Score:     5620/ 9820
Running Score:  89700/113220
Bonus: 1500 (Defeating Hangedman)

Notes:
Hangedman Reprise

This battle looks the same as the first go around but it actually is completely different.

Phase 1 - Bat Attack
There are only 20 bats this time, as opposed to the 30 last time, so that means there'll only be 8 waves coming at you again starting with 1 then moving up to 4 then repeat.  Be on the look out again for a bat hiding behind Hangedman's wings.  Sometimes they pop up so late that it can startle you a bit especially during a 4 bat wave.

Phase 2 - 1st Attack
This differs slightly.  Instead of going horizontal to the left, you'll go up diagonally to the left.






















Phase 2 - 2nd Attack
Instead of going diagonally up-left you'll be aiming diagonally up-right























Phase 2 - 3rd Attack
Now it's diagonally up left instead of horizonally left.























Phase 2 - 4th Attack
This one goes up and to the right instead of vertically up.
























Phase 2 - 5th Attack
Be careful with this one because he'll be coming off camera but will stay near the edge of the screen.  Stay to the right and aim up to the top right corner.





















Phase 2 - 6th Attack
Yes, there's a 6th attack this time.  Use the life bar to guide your final shot as you aim diagonally up to the left.






















Phase 2 - Repetitive Attack
During the repetitive attack phase you'll only need to aim vertically upwards, again using the life bar to guide your last shot.  There isn't a 3rd phase this time so you'll be doing this for 13 waves.
    

Scene: [03:03:02]
Difficulty: C
Number of Creatures: 0
Number of Headshots: 0/0
Scene Score:     3000/  3000
Running Score:  92700/116220
Bonus: 

Notes:
2 x 200 (Coin) + 
2 x 300 (Max Life Bonus) +
2 x 1000 (Gold Frog)

Bonus time!  You'll turn to the right and see a bunch of freebies.  Make your way from right to left with one shot each.  Pay attention to the gold frogs as they'll be leaping up and back down.  Don't miss a shot because this goes by really really fast and doesn't leave much room to reload and backtrack for any missed items.  It also pays off to enter the room with max lives so that you can collect the 300 max life up bonus.  If you took some damage before entering this room then I hope you made up for the bonus points during the Hangedman battle.
    

Scene: [03:03:02]
Difficulty: C
Number of Creatures: 0
Number of Headshots: 0/0
Scene Score:     2200/  2200
Running Score:  94900/118420
Bonus: 

Notes:
3 x 200 (Coin) + 
2 x 300 (Max Life Bonus) + 
1 x 1000 (Gold Frog)

Now it'll be the reverse setup.  Start on the left and work your way right while, again, keeping your eye on the gold frog's position in the air.  If you missed the gold frog then quickly reload and spam a bunch of shots to get the frog.

This is a good place to check your score, you'll need to leave the room with a minimum of 93900 to even reach 100k so give yourself some room for error and try to reach this point with at least 94900.


    

Scene: [03:03:03]
Difficulty: C
Number of Creatures: 2
NNumber of Headshots: 4/4
Scene Score:      640/   640
Running Score:  95540/119060
Bonus:

Notes:
It's the final stretch.

2 Bentleys.  First the right one then the left.
    

Scene: [03:03:04]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/   400
Running Score:  95940/119460
Bonus:

Notes:
A couple of Moodys with extra HP.  If you behead them early on they'll still remain active but won't give you further headshot bonus points so if that's the case just spam a bunch of shots at them until they die.
    

Scene: [03:03:05]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 0/4
Scene Score:      160/   640
Running Score:  96100/120100
Bonus:

Notes:
These Parlors also have extra HP so you can actually get 2 headshots each.  Just like the end of the third chapter, it's almost impossible to score extra headshots while they jump into the scene so just focus on the headshots after they land.  Be careful of the two pronged attack and try to offset their attack patterns if you get the chance.
    

Scene: [03:03:06]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 4/4
Scene Score:      640/   640
Running Score:  96740/120740
Bonus:

Notes:
Left Robert then Right Robert. HPH strat on both.
    

Scene: [03:03:07]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 4/4
Scene Score:      640/   640
Running Score:  97380/121380
Bonus:

Notes:
These Bentleys won't throw the oil drums immediately so you'll have a chance to rAHH both of them.  

If you want to play it safe then take 4 shots to the left oil drum then two shots on the left Bentley, then move over to the right Bentley and take out the oil drum with 4 shots and then take the 2 headshots.
    

Scene: [03:03:08]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 0/4
Scene Score:      160/   640
Running Score:  97540/122020
Bonus:

Notes:
Lastly, two lTHH's on the two final Harris'.  Take the left one out first then the right.

Take a deep breath and prepare yourself for the final battle.
    
Attack Pattern 1


Attack Pattern 2


Attack Pattern 3


Charge from Right

Charge from Left

Final Phase
Fireball Ring


Scene: [03:04:02]
Difficulty: A
Number of Creatures: 1
Number of Headshots: 0/0
Scene Score:      2500/  2500
Running Score:  100040/124520
Bonus: 2500 (Defeating Magician)

Notes:
Large weak points: Left Thigh
                   Right Shin
Small weak points: Left Upper Arm
                   Right Forearm
Phase 1: 19 shots
Phase 2: 6 shots
Phase 3: 6 shots
Phase 4: 6 shots
Final Phase: 23 shots
Total: 60 shots

Phase 1:

Attack Pattern 1:
Magician will start twirling around while powering up for a couple of fireball blasts.  (Don't worry, specialized AMS bullets can take down fireballs too)  While its twirling, aim for its left thigh and use up an entire round.  Quickly reload and shoot down the two fireballs that will come at you from each hand.

Attack Pattern 2:
This time it'll charge up while staying still.  Use this time to shoot a full round at its right shin and the quickly reload.  It will then spin and throw two more fireballs so gun them down before they reach you.

Attack Pattern 3:
Now he's gotten a bit angry and will power-up fireballs with both hands.  Try to get off 2 full rounds at your favorite weak spot (I prefer the left thigh) and then quickly reload to save up shots for the fireballs.  Remember that there are 2 fireballs for each hand so take out all 4 before it's too late.

This first phase will take 19 hits before you move on to the next phase.  If you didn't get all 19 hits yet then the attack patterns will repeat in sequence again.

Phase 2:

Magician will now do some serious side floats while creating after images of itself around the screen and then charge in during the 3rd movement from either the left or the right.  Pay attention to the 2nd movement and which direction it travelled as this will dictate which side the attack will come from.  If it moves towards the screen left then it'll attack from the left and similarly if it moves towards the screen right then it'll attack from the right.  Determine ahead of time which feels more comfortable to you, attacking the left thigh or the right shin, and stick to it; my preference is the left thigh because if I aim too high there's a chance I'll tag the left upper arm for a hit.  Memorize the position on screen and you should be good to go.

Charge from Right:
If your preference is left thigh then aim at [1] else aim at [2].  
[1] is about center of the screen vertically and almost inline with the right end of the health bar above.
[2] is about 2/3 down from the top and 1/4 from the right of the screen.

Charge from the Left:
[1] is just below center vertically and inline with the 1P 4th health flame.  If you're playing as 2P then the horizontal aligns with the first digit of your score.  If you don't have the score code on for some reason then the horizontal placement about 40% from the left of the screen.
[2] is again about 2/3 down from the screen but 1/4 from the left this time.  It's inline with the 1P 3rd health flame if you're playing as 1P.

Phase 2 will take 6 shots before changing phases again.

Phase 3:
Just like phase 1 except it only takes 6 shots to move onto the next phase.

Phase 4:
Exactly like phase 2

Final Phase:
Get ready to muster up every last ounce of strength to spam that trigger for 23 more shots.  Magician will now power up for its, not so impressive, final attack.  It's possible to finish Magician off before the fireballs are thrown into the air but it will take impressive trigger speed and precise aim to get this; I've only been able to achieve this once out of all my runs.  Take the first 2 rounds at the left thigh and then another 2 rounds at the right shin.  Keep shooting at the shin even when the fireballs go up.  The screen will pan up a bit so be sure to aim a little lower if that happens.  If you didn't manage to take him down yet then you'll be confronted with a ring of 15 fireballs.

Fireball Ring:
At first glance you'll probably only see 13 fireballs but we're talking about a Magician here.  The top and bottom fireballs have another one stacked above it so don't get startled when you shoot down 13 of them and see that there's still 2 left.  Once you shoot them all down the screen will pan back to Magician and alas you can take your final shots and claim victory.
    

Stage Gallery

Next Page: Endings

The Third Chapter ~ Truth

“I must complement you. I didn’t think you would make this far. However, this is it. Lets see how good you really are!”

Rogan and G succeeded in infiltrating the depths of the mansion to continue chasing Curien while struggling though a maze-like structure. They’ve managed to reach Curien, however….

Creatures

Boss: Hermit type 6803

HP: 160 Weakness: The Head

While the mansion’s surface dwelling creatures are lethal enough, the building’s extensive sewer system hides this evil arachnid. The Hermit was one of Dr. Curien’s first successful experiments and as such has been allowed to survive by acting as the guardian to the company’s inner laboratory. A toughened shell and lethal venom coupled with creature’s surprising speed make this abomination a Class One threat. There is a pattern of attacking with nails as it approaches closer and webs when it rotates it’s body, but in any case, the weak point is the head.

High Score Guide

Introduction The First Chapter
Tragedy
The Second Chapter
Revenge
The Third Chapter
Truth
The Final Chapter
The house of the dead
Alternate High
Scoring Paths
Special Thanks
AIM DESCRIPTION






Scene: [02:00:02]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 3/3
Scene Score:      600/  600
Running Score:  52400/59440
Bonus:

Notes:
Three freebies.  Tag the left one first then you can actually kill both of the right ones quickly if you take two quick shots at [2] & [3].
    

Scene: [02:00:03]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 4/4
Scene Score:      640/  640
Running Score:  53040/60080
Bonus:

Notes:
A ball and chain creature (Harris) will shatter the glass in front of you.  Just as the glass shatters take two shots to the right one (with a slight pause in between shots) then quickly tag the left one twice while the ball and chain is still being pulled back as it won't deflect any bullets.

If your precision isn't quite there yet I suggest you go for the left one first and then the right as you'll have more time for shots.

Clawshot Attack

Charge Attack

Scene: [02:00:04]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  53440/60480
Bonus:

Notes:
A pair of clawshot creatures (Moody) will drop from the ceiling.  Just like any of the previous encounters of creature pairs, the best strat is to offset their attack patterns.  They have 3 different types of attacks, two of which you've seen before.  The infamous backflip, the charge and leap attack, and now an aerial clawshot.

As they land, shoot the left one immediately.  This should send it back and leave the right one in an attack stance.  If it does a backflip then give it a headshot as it lands like usual.  Same basic strat goes if it does the charge and leap attack.  If it shoots its clawshot at you then shoot the claw [2] and then the head [3] immediately after.  Afterwards, take out the left one using the related strat for which ever attack it does.
    


Scene: [02:00:05]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 3/3
Scene Score:      600/  600
Running Score:  54040/61080
Bonus:

Notes:
Straightforward.  One shot in the face.

Then two Kageos will get up from the floor.  Take out the left one and then the right one before they completely stand up.
    


Scene: [02:00:06]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 3/4
Scene Score:      520/  640
Running Score:  54560/61720
Bonus:

Notes:
As you grab the security card you turn back and a couple of Bourbons will come from each side of the door openings and they both take two shots each.  The right one will attack first.  This is one of the few scenes I don't get fancy with 2 bullet kills because the attack comes so fast.  Use an entire clip on the right one and then another full clip on the left one.  It's better to play it safe here as you'll want to pick up the 300 max life bonus points in the next room.
    



Scene: [02:00:07]
Difficulty: C
Number of Creatures: 5
Number of Headshots: 7/7
Scene Score:     1240/ 1240
Running Score:  55800/62960
Bonus:

Notes:
As you enter the next room you'll see a crowd of creatures locked away.  Before the cage opens you'll want to shoot the oil drum 3 times (no more and no less).











When the gate opens follow the shots in order, you should be able to do this without reloading.  Two shots at Bentley [1][2], then Nail [3], then the creature to the right [4], then the oil drum [5] (this will put Bentley into a recovery animation state) then the last creature [6].


















After all the other creatures are taken out, Bentley will come charging at you.  Take it out with two shots to the head.
    


Scene: [02:00:08]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  56120/63280
Bonus:

Notes:
As you turn back you'll see two gray storage bins.  Shoot each of them once as one of them will reveal a life up.  You can get it now or later, it's up to you.  I always prefer to get it later.











Then you'll turn slightly to the left and a Bourbon will rush you.  Take 2 quick shots to the head before it can attack.
    


Scene: [02:00:09]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 6/6
Scene Score:     1360/ 1360
Running Score:  57480/64640
Bonus: 400 (Researcher)

Notes:
Shoot the lock to save the researcher then reload. Then follow the shots in order. Right twice [1][2], then middle once [3] (this creature "Robert" will cover its face with its hand for a bit after it takes a shot in the face so we'll go for the creature to the left while it recovers), so then left twice [4][5], and lastly the middle one once again [6] as it should have recovered already.
    

Backflip

Scene: [02:00:10]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      700/  700
Running Score:  58180/65340
Bonus: 300 (Max Life Bonus)

Notes:
Same strat as in the beginning of the chapter.  Shoot the left one once to offset the attack pattern.  The right one will mostly likely do a clawshot attack but not always.  Take a shot to its head then take out the left one.  If you didn't grab the life up earlier then pick it up now.
    

Scene: [02:00:11]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 6/6
Scene Score:      960/  960
Running Score:  59140/66300
Bonus:

Notes:
The door will open and you'll see a Robert and 2 Bentleys.  Take the first shot on Robert, pause a bit, then finish it off with another shot.  Afterwards take out the left Bentley and then the right one.  This scene can be done without reloading if you're confident.  Now quickly reload for the next scene.
    

Scene: [02:00:11]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  59460/66620
Bonus:

Notes:
A Bourbon will pop out from the right.  No time to get fancy here again.  Use a full clip to grab the two headshots.  

Just a little FYI, the oil drums in the back don't contain anything.
    

Charge Attack

Scene: [02:00:12]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  59860/67020
Bonus:

Notes:
Same strat as before.  Don't shoot their heads off while they're falling because you can't guarantee the 80 kill points.
    


Scene: [02:00:13]
Difficulty: C
Number of Creatures: 7
Number of Headshots: 0/0
Scene Score:      560/  560
Running Score:  60420/67580
Bonus:

Notes:
Take the shots in order as they come out the door but don't shoot too fast.














Don't forget out the 2 on the ceiling.
    

Scene: [02:00:14]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 0/0
Scene Score:      160/  160
Running Score:  60580/67740
Bonus:

Notes:
Take a couple of shots each to take down the two creatures in the back.  Now quickly reload.
    


Scene: [02:00:14]
Difficulty: B
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      520/  520
Running Score:  61100/68260
Bonus: 

Notes:
A Gilmore will come from the left of the screen.  As soon as you see its head, unload a full clip immediately.  There are times when I end up taking damage here because I either starting shooting a tad late or I was slightly off the mark.









Don't lose focus yet, there'll be two storage bins as you're walking.  There's a coin inside one of them so unload a full clip to break apart the bins and snag the coin.
    

Scene: [02:00:15]
Difficulty: 
Number of Creatures: 0
Number of Headshots: 0/0
Scene Score:        0/0
Running Score:  61100/68260
Bonus:

Notes:
I always take the left elevator route because that's the route I'm comfortable with.  There's nothing wrong with the right elevator route but I'll discuss that route in the Alternate Paths section.  So for the sake of this guide, shoot the left arrow once to bring the left elevator up.
    

Scene: [02:01:01]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  61500/68660
Bonus:

Notes:
If you're quick on the trigger you can kill these two almost instantaneously.
    


Scene: [02:01:02]
Difficulty: B
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  61820/68980
Bonus:

Notes:
Down.

Keep reloading.  Nothing will happen during the mini cutscene of a voice saying "Down" but as soon as you see the screen flash that's your cue to pay attention to the bottom of the screen as an oil drum will be in your face.  Take 4 quick shots (aiming upwards as the elevator goes down) then when Bentley appears take 2 shots with the second shot being higher up on the screen. 
    

Scene: [02:01:02]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  62020/69180
Bonus:

Notes:
In the next opening, if you're fast enough you can get the headshot before Cyril throws the hatchet.  Otherwise shoot the arm that's throwing the hatchet and then aim high on the screen for the headshot.
    

Scene: [02:01:03]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 0/0
Scene Score:       80/   80
Running Score:  62100/69260
Bonus:

Notes:
There'll be a creature way off in the distance.  Sometimes it could be walking towards the left, other times it could be standing still.  Gun it down.  (No headshot points on this one)
    


Scene: [02:01:03]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 4/4
Scene Score:      640/  640
Running Score:  62740/69900
Bonus:

Notes:
Two Cyrils will greet you at the bottom of the elevator with one to the left and one to the right.  Take them down with either two straight headshots or an AHH combo.
    

Scene: [02:01:04]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:     1020/ 1020
Running Score:  63760/70920
Bonus: 400(Researcher) +
       300(Max Life Bonus)

Notes:
Just wait a bit until you get a clear line of sight and pull off two quick headshots.  If you're down a life then this will be the last one you'll get for the chapter.
    


Scene: [02:01:05]
Difficulty: A
Number of Creatures: 2
Number of Headshots: 0/4
Scene Score:        0/  640
Running Score:  63760/71560
Bonus:

Notes:
This is probably the most difficult scene to score headshots on because of precision and timing as this scene will continue on if you wait too long.

The best strat is to tag 1 headshot on the left Bentley then another on the right one.  Then take three shots to the right oil drum and reload.

If you weren't able to do this then both Bentleys will most likely throw their oil drums at you so do your best at getting 4 shots each on the oil drums to save yourself from taking damage.

If you were able to stick that combo earlier then use 3 shots to try for a headshot on the left Bentley, use your 4th shot on the right oil drum, and use your last two shots to go for the headshot on the right Bentley.  If you miss the headshots then there won't be anytime for another reload as the scene will move on.

Getting these headshots won't be necessary for 100k as long as you play a good boss battle at the end of this chapter or grab enough headshots on the upcoming Parlors.

    

Scene: [02:01:06]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 0/1
Scene Score:       80/  200
Running Score:  63840/71760
Bonus:

Notes:
Use all 6 shots if you have to.  Don't give Cyril a chance to start throwing those hatchets.
    


Scene: [02:01:07]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 0/0
Scene Score:      240/  240
Running Score:  64080/72000
Bonus:

Notes:
As you head up the stairs a spider creature will drop scare you.  Quickly shoot it when it's in your face.  There will be two more above so tag those before they reach you.
    


Scene: [02:01:08]
Difficulty: B
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  64400/72320
Bonus:

Notes:
As you finish walking up the stairs there'll be a group of 2 storage bins to the left and 3 to the right.  Focus your attention to the group on your right and use up a full round for good measure to destory the 3 bins as there's a gold frog inside one of them.  You don't need to get the gold frog just yet, just focus on breaking the bins because this goes by quickly.





Next, as you look up, a Bentley will be ready to throw an oil drum.  This section needs to be done really quick.  You need to take an immediate headshot and then shoot the oil drum 3 times.  Once it has recovered a bit finish it off with one last headshot.

If you missed the headshot, use a bullet for the oil drum (which should now be destroyed after a 4th shot), reload, then quickly try to spam bullets for the headshot as this is another scene that will continue without a kill.  If the scene shifts over and you see creatures flying down the conveyor then it's too late and there's no point in going for the kill since you won't be rewarded any points.
    


Scene: [02:01:08]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 4/4
Scene Score:      720/  720
Running Score:  65120/73040
Bonus:

Notes:
3 creatures will fly down from the conveyor.  Let them land and take out the left one [1] then then middle one [2], one shot each.












When the scene pans over to the Bentley on the right, take it out with a couple of headshots.  Now focus your attention behind Bentley, if you destroyed all the bins then you should see a gold frog leaping up and down.  If you don't then you just happened to pick it up by chance earlier.
    



Scene: [02:01:09]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:     1400/ 1400
Running Score:  66520/74440
Bonus: 

Notes:
If you didn't destroy all the bins and don't see the gold frog then you better shoot fast to break them now.  Once you see the gold frog, shoot it to collect 1000 points.  If by some unknown reason you miss the frog then there is still one last chance but the window is very small.








A Sam will fall from above.  Take it out with one shot.
























Soon after another one will fall.  Take that one out with a shot to the face.

Now if you didn't collect the gold frog earlier then this is your last chance.  Just after this scene and before the next you'll see the frog towards the bottom right of the screen for a split second.  Use a full clip and hope for the best.
    

Scene: [02:01:09]
Difficulty: B
Number of Creatures: 0
Number of Headshots: 0/0
Scene Score:      200/  200
Running Score:  66720/74640
Bonus: 

Notes:
Another coin will either be in the left group of bins or the right.  Shoot the both bins on the left side first.  If the coin is there then grab it.  If it's not there then quickly shoot all the bins to the right and hopefully you'll collect the coin in the process.
    

Scene: [02:01:10]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 4/4
Scene Score:      720/  720
Running Score:  67440/75360
Bonus:

Notes:
Take a short breather while you take the elevator up.  You'll see 3 creatures behind the partition but you won't be able to shoot at them yet so wait a bit until you walk around the partition.

Shoot the left one once, then the right one once, then twice in the middle.

If your aim isn't precise yet, or you just want to be lazy, then use 3 shots each on left and right Kageos, reload, then take a full round on the center one.
    


Scene: [02:01:11]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 4/4
Scene Score:      640/  640
Running Score:  68080/76000
Bonus:

Notes:
I used to hate this part because I would waste so many bullets, and even take damage occasionally, until I found this strat.

Shoot the left oil drum twice and then the right arm of the Bentley on the right [3] then reload.  This will stun the right Bentley and give you enough time to kill the left one without worrying.





While the right one is stunned, take two shots on the left Bentley as it comes charging in then two shots on the right one when that one comes charging in.
    
Aggressive Headshot Strategy


Safe Normal Strategy


Scene: [02:01:12]
Difficulty: A
Number of Creatures: 1
Number of Headshots: 0/1
Scene Score:      680/  800
Running Score:  68760/76800
Bonus: 400 (Researcher)

Notes:
This is where the two elevator routes converge.

If you trust your aim then this is an aggressive strat that takes out the bins hiding the coin and then tagging the headshot.  Just as you enter the corridor you have just enough time to shoot the two bins on the right hand side while leaving yourself just enough time to get the headshot.  In the next scene you'll clearly see the coin for an easy 200 to collect.




























The safe strat, and the one I always take, is to take three shots at the upper back/left shoulder (away from the researcher).

When the researcher gives you the security card, shoot the bins like crazy and hopefully you'll grab the coin before the scene moves on.  Keep in mind that you're moving to the right as you do this so move your aim towards the left as the scene moves.
    

Scene: [02:04:02]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  69160/77200
Bonus:

Notes:
Another pair of Moodys.  The only difference is that they can cling onto the railing on either side and might be slightly off screen when the camera focuses on them.  Don't try to go for the headshot while they're on the railing unless you have a clear shot.  Instead, while they're hanging on the railing, take one shot to their body before the clawshot goes off to get them centered on the bridge again and hope you'll get another chance at a clean shot. 
    

Scene: [02:04:03]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  69480/77520
Bonus:

Notes:
This next creature is similar to Bourbon (the greenish one that I usually use a full clip on).  AHH and HAH doesn't work to get both headshots so you'll just have to spam a full clip to guarantee this one.
    

Scene: [02:04:04]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  69680/77720
Bonus:

Notes:
A single Moody will jump out from the capsule, it can't get any easier.  Just don't behead it mid-air.  Now prepare yourself for the next scene though because it's gonna go quick and you can grab over 1000 points.
    

Charge Attack

Projectile Attack

Scene: [02:04:04]
Difficulty: S
Number of Creatures: 1
Number of Headshots: 2/8
Scene Score:      320/ 1040
Running Score:  70000/78760
Bonus:

Notes:
As soon as you defeat the Moody, a blueish-grayish creature (Parlor) will jump out from the capsule to the right.  This is one of two places where you need to blast the heck out of its head while it's mid-air.  Since this creature will NOT lose its head on a headshot, every shot to the head during the aerial start animation will give you bonus points.  Try to rack up as many shots as possible before the landing animation ends.  (I was only able to snag 6 shots during this guides run but it's definitely possible to get more).

Parlor has 3 attacks with 2 of them being the familiar backflip and charge attack.  It's 3rd type of attack is a projectile attack similar to Drake but a bit slower.

After it lands don't kill it right away as you won't get the 80 kill points since you took the headshot while it was mid-air but it's a good trade off for 720 points.  Just wait and use the typical strat for the backflip and charge attacks.  For the projectile attack, instead of waiting for the projectile to be released, tag it in the face while its wide open.  This will get you the headshot and stop the projectile from releasing.  Be ready to gun the projectile down though if you miss the headshot.   
    

Scene: [02:04:05]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  70320/79080
Bonus:

Notes:
Burner is similar to Samson but uses a firesaw instead of a chainsaw.  Use the same rAHH strat.
    

Scene: [02:04:06]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 4/4
Scene Score:      640/  640
Running Score:  70960/79720
Bonus:

Notes:
Another pair of Harris' except this time they mean business.  This one will be really technical and requires precise timing.  You'll want to go for the right one first and aim at its left thigh while the ball and chain is behind it (take more than one shot if you have to).  While it's stunned go for 2 quick headshots.  Repeat this for the one on the left and prepare yourself for another pair of Parlors in the next scene.
    



Two-Pronged Attack

Scene: [02:04:07]
Difficulty: C/S
Number of Creatures: 1
Number of Headshots: 5/20
Scene Score:      680/ 2480
Running Score:  71640/82200
Bonus:

Notes:
This scene isn't hard but racking up those headshots is.  If done right, you can walk away with 2000+ points after this scene.  Getting 5 or more total headshots during this scene is already good for the 100k but you'll want more to give you a good score buffer.

When you look up, take 6 shots in those exact placements. RELOAD!






As it falls, you have 6 frame perfect chances at 6 more headshots.  RELOAD again!






















Finally when it lands, keep going at the headshots for another 6. RELOAD!!!























After the 18 shots, don't go for the headshot kill yet just like last time.  (The 80 points will not be rewarded so you want to guarantee you kill it off with another headshot)  It will most likely charge at you, so be ready for that, but keep your eye on the right one.  It might sneak a projectile attack behind the front one so don't get caught by the two-pronged attack.
    


Scene: [02:06:01]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 6/6
Scene Score:      960/  960
Running Score:  72600/83160
Bonus:

Notes:
The easier route is the right hanger door.  You can enter it by not shooting at any of the doors.

The simple strat here is to take one headshot on Bentley [1] then rAHH the left Burner, go back and take one more shot on Bentley [5], reload, then rAHH the remaining Burner.

Or if you got the skill, double headshot Burner, double headshot Bentley, and double headshot Burner without reloading.
    

Scene: [02:06:02]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 1/2
Scene Score:      280/  400
Running Score:  72880/83560
Bonus:

Notes:
Time for more pixel perfect shots.  Great if you can get them both but more importantly, great if you don't take damage.  Be sure to fend off any hatchets flying in the air if you miss those headshots.  The scene will continue on even if you don't kill them off.
    

Scene: [02:06:03]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 4/4
Scene Score:      640/  640
Running Score:  73520/84200
Bonus:

Notes:
No time to get fancy again.  Use a full clip to get two headshots each.  Go for the left one first, then the right.
    

Scene: [02:06:04]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  73920/84600
Bonus:

Notes:
A pair of Moodys again.  Just like the room earlier, these can cling on the railing so follow the same strat as before.
    

Charge Attack

Projectile Attack

Scene: [02:06:05]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  74320/85000
Bonus:

Notes:
A pair of Parlors will fall from above.  Don't try to go for the falling headshots because it won't connect.  Instead, try to offset their attack patterns when they land by shooting the left one straight away.  Do your best to recognize the type of attack coming up and get those headshots.
    

Scene: [02:06:06]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 0/0
Scene Score:       80/80
Running Score:  74400/85080
Bonus:

Notes:
There's a straggler off in the distance, take a few shots to guarantee a hit (no headshot).
    


Scene: [02:06:06]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 6/6
Scene Score:      960/  960
Running Score:  75360/86040
Bonus:

Notes:
Shoot at Harris' left thigh straight away, use as many bullets until it gets stunned.  Then take two quick shots on the left creature.  Reload.












Now take Harris out with 2 quick headshots before it recovers and starts swinging again and lastly two quick headshots on the remaining creature.
    

Scene: [02:06:07]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 6/6
Scene Score:      960/  960
Running Score:  76320/87000
Bonus:

Notes:
Almost there.

Take out Robert with a HPH combo, then Bentley to the right and finally two quick shots at Burner to the left (or you can reload and HrAH or rAHH it) Just make sure you get passed this scene without taking damage.
    
Phase 1 - 1st Bullet

Phase 1 - 2nd/3rd Bullet

Phase 1 - Wait

Phase 1 - 4th/5th Bullet

Phase 2

Phase 3 - 1st/2nd/3rd Attack

Phase 3 - Last Attack

Ending Phase

Scene: [02:07:02]
Difficulty: B
Number of Creatures: 1
Number of Headshots: 30/102
Scene Score:     5100/ 13740
Running Score:  81420/100740
Bonus: 1500 (Defeating Hermit)

Notes:
So Hermit is another boss that will reward you for headshots.  You're guaranteed at least 1920 points regardless since its head is the only weak point and it takes 16 shots to defeat it.  Timing and placement is key here because Hermit will use its legs to defend its head after an attack.


Phase 1:
During phase 1 Hermit will approach you, with its head wide open, and slash at you if its close enough.

Just as the scene starts take a quick headshot while its just standing there (1st Bullet).  Now this is the crucial part, after you make contact, immediately take 2 shots just above where its head used to be (2nd/3rd bullet) You can actually sneak in a 4th shot during a critical hit.


















Now wait a bit while it uses its legs to block its head. Use this time to reload.
























Once its legs are out of the way quickly sneak in 2 more shots before the shot counts as damage.  Now let it approach you again and follow the same steps.  You'll do this for 6 damage attacks with 5 chances at 4 quick bonus headshots in between.


















Phase 2 Projectile Attacks:
This time it will spew out web balls but don't worry, specialized AMS bullets will disintegrate these web balls like marshmellows.  The webs will increase in numbers after each successful damage attack starting with 6 webs and going up to 11.  Once you finished off the web it'll start approaching you like before.  Follow the same bullet strategy for a total of 6 damage attacks.












Phase 3 Positioned Attack:
During this final attack phase, Hermit will choose to position itself and crawl along 1 of the 8 octagonal walls in the tunnel as it approaches.  During the approach it will cover its head with its legs until it gets up close.  Take note of which wall its on as its head will be offset from center going toward the opposite wall.  For example, if it's crawling along the top left then it's head will be off center going bottom right [1].  Once it takes damage it'll recenter itself on the bottom use this time to try for 4 shots with the bullet strat.  Let it recover and reposition itself so that you can also reload and ready yourself for the next attack.  Do this for a total of 3 damaging shots.





After the 3rd damaging shot of this phase DO NOT LET IT RECOVER.  At the end of the bullet strat keep shooting to kill it off.  Why? Because you can still get headshot points while it's flailing around in defeat and this is the best position for Hermit to be at.  Any closer and its head will be offscreen when its head hits the ground.  Any further back and you lose precious head pixels that you could've shot at.  Shoot fast and remember to reload!!! While Hermit is flailing around, its head will not be stationary in one position so you'll need to try and follow it around behind all the spewing "blood?" by using the angle of its body.  Don't stop!  Keep shooting until the black bars come down for the ending cutscene.
    

Scene: [02:07:03]
Difficulty: 
Number of Creatures: 
Number of Headshots: 
Scene Score:    
Running Score:  81420/100740
Bonus:

Notes:
And after a good trigger workout you can end the 3rd chapter with a huge sigh of relief.  In an ideal world you can reach 100k by this point but anything greater than 80k will put you in good running for 100k as a typical final chapter run will be roughly 20k in points.  My highest score after this chapter was 90720 which was done during my 110k run.  The things that set that run aside from all the rest were precise Parlor headshots and better timing on Hermit.

Let's not rest here.  We've got one final chapter to go.
    
The Final Chapter
The house of the dead

Stage Gallery